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Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 12:46 am
by Stkillinger
This poll is in response to the other thread I made.
Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 12:58 am
by Razid1987
Voted on the old system

Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 1:03 am
by Sulorie
The old keep system (excluding details like siege equipment placement) was better, the lock system as a whole was worse. Would choose both options and at best a mix of both.
Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 1:09 am
by Mec
A Lock system where you only have to do orvr would be nice.
But first we have to get the Dev's to agree without them we can do polls all we want and nothing's gonna change.
Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 1:32 am
by Sulorie
Basically the devs have better things to do than thinking about t2 content. No point in making polls at this time.
Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 1:47 am
by Stkillinger
The point of this isn't to persuade devs in some way, just curious as I was thinking about it earlier in the day when I was running around thinking of the future of the game. All in all, just wanted to know how others felt about the two systems.
Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 1:49 am
by warlover
14-1 so far for old

Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 1:54 am
by xyeppp
Sulorie wrote:Basically the devs have better things to do than thinking about t2 content. No point in making polls at this time.
We will most likely see T2 content within a 'soon' timeframe, so I'm sure there is a point.
Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 2:01 am
by porkstar
I see by the results that people want a little NPC help doing flag room farmingm
Re: Keep capture, Old vs New: Poll
Posted: Sat Mar 07, 2015 2:04 am
by Nastylicious
what about a mix with old and new like have the npc/leader and the flag kill the leader to cap the flag ?