magus and SW burst
Posted: Fri Sep 28, 2018 5:46 am
havoc magus got buff.
scout SW got nerf.
it created unbalance in rdps burst.
I can only imagine why magus got 2sec MBF.
cuz there was no explanation.
magus/engie had no room in 6
6man is highly mobile ever changing situational battle.
stationary mechanic is not fit in here.
( or you have to build entire setup for it like bitterstone formation. )
yet you insist a room in mobile 6, so you created faster burst rotation to reduce stationary requirement.
MBF is one of highest dmg spell. even higher than BoC with full DoT addup.
every highest burst skills of rdps have 3sec cast time.
no reason to be exceptional for magus.
in fact, magus is one of only rdps having 2 3sec skills. now 1 became even 2sec.
if you need mobile, find another approach.
faster rotation so i can move again?
that's not mobile.
that's simple burst buff in every other situation.
I suggest back to 3sec or reduce dmg to line with other 2sec.
about scout SW.
b4 change, you can shoot fester whenever you want.
now you need acid setup and only 10sec window.
2sec + 3sec cast time, you need 5sec build up to max fester.
burst require pre DoT build up.
now fester itself needs setup time.
too long to call it burst.
what's the grand plan for rdps burst?
I prefer less rdps dominance.
but 1 realm got burst, another lost burst,
seems there is no plan.
I thought it will be handled soon.
but it wasn't.
so here's my input.
i suggest to revert both class.
hope you balance mod drop your magus bias and look at the big picture : rdps burst between realm.
scout SW got nerf.
it created unbalance in rdps burst.
I can only imagine why magus got 2sec MBF.
cuz there was no explanation.
magus/engie had no room in 6
6man is highly mobile ever changing situational battle.
stationary mechanic is not fit in here.
( or you have to build entire setup for it like bitterstone formation. )
yet you insist a room in mobile 6, so you created faster burst rotation to reduce stationary requirement.
MBF is one of highest dmg spell. even higher than BoC with full DoT addup.
every highest burst skills of rdps have 3sec cast time.
no reason to be exceptional for magus.
in fact, magus is one of only rdps having 2 3sec skills. now 1 became even 2sec.
if you need mobile, find another approach.
faster rotation so i can move again?
that's not mobile.
that's simple burst buff in every other situation.
I suggest back to 3sec or reduce dmg to line with other 2sec.
about scout SW.
b4 change, you can shoot fester whenever you want.
now you need acid setup and only 10sec window.
2sec + 3sec cast time, you need 5sec build up to max fester.
burst require pre DoT build up.
now fester itself needs setup time.
too long to call it burst.
what's the grand plan for rdps burst?
I prefer less rdps dominance.
but 1 realm got burst, another lost burst,
seems there is no plan.
I thought it will be handled soon.
but it wasn't.
so here's my input.
i suggest to revert both class.
hope you balance mod drop your magus bias and look at the big picture : rdps burst between realm.