Terrain in the RvR zones
Posted: Thu Nov 01, 2018 10:19 pm
I think the terrain throughout the game, but especially in the RvR zones is lacking. It would be cool to actually have more terrain that mattered out there and I will gives some examples.
A legitimate forest. With trees that block line of site and thick enough that you cant see out if you are in and you cant see in if you are out.
Swamp/Marsh/Bog Wouldnt dismount you, but while you are in it you are snared.
Rocky/dangerous ground Anyone in this are would have an increased chance to be crit or take more crit damage.
Dont know if its doable or feasible because of how long it would take, but I think it could be good for multiple reasons.
Could require thought to maneuvering instead of unstoppable zerging. Might be able to think of something that allows a well played smaller force to defeated a larger force. Something like a forest could benefit melee while something like a bog could help ranged.
I think it could make RvR more dynamic and also add a little tabletop element to the game.
Plus there is a surprising lack of real forests in this game.
A legitimate forest. With trees that block line of site and thick enough that you cant see out if you are in and you cant see in if you are out.
Swamp/Marsh/Bog Wouldnt dismount you, but while you are in it you are snared.
Rocky/dangerous ground Anyone in this are would have an increased chance to be crit or take more crit damage.
Dont know if its doable or feasible because of how long it would take, but I think it could be good for multiple reasons.
Could require thought to maneuvering instead of unstoppable zerging. Might be able to think of something that allows a well played smaller force to defeated a larger force. Something like a forest could benefit melee while something like a bog could help ranged.
I think it could make RvR more dynamic and also add a little tabletop element to the game.
Plus there is a surprising lack of real forests in this game.