Re: [Engineer] viability endgame?
Posted: Fri Aug 06, 2021 7:22 am
Slayer >> Engi
24v24, 6v6, 1vX simple as that
(Engi is better for BT RP tho)
24v24, 6v6, 1vX simple as that
(Engi is better for BT RP tho)
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=29177
Sm is definitely also part of the WB meta... your dps and healers will always love CD reductionMystry wrote: ↑Thu Nov 08, 2018 5:28 am You're wrong. To greatly simplify it; the amount of aoe healing and cleanses that get spammed in this game is so ridiculous as to make DoT and debuffs largely irrelevant in a WB setting. Only burst really matters.
If you're curious, here is the cookie cutter WB viable classes for each role:
Tank: KoTBS
Melee DPS: Slayer, White Lion
Ranged DPS: Bright Wizard
Healer: All 3 (WP/RP/AM, AM is slightly lower on the totem pole)
Unfortunately, the best tank (KoTBS), melee dps (Slayer), AND ranged dps (BW) also happen to be the least played of their respective roles, by a large margin. This is why Destruction basically owns all WB fights; their classes all have some level of viability (except SH outside of survivability memes), so they can show up with anything and be okay, which Order can't do.
Don't take this to mean that you shouldn't play Engineer. It can be a fun class; but it's completely overshadowed by BW.
pls add more marks to your answer, it raise weight of argumentation