[DoK] DPS spec feedback and place in meta after patch
Posted: Mon Nov 26, 2018 3:36 pm
I assume that Belladona's thread was closed, not because topic should not be discussed but as it was giving vibe of whine and was not named in accordance with rules. Here I ask everyone interested to give their input on DPS tree after rework, stronger\weaker sides of it compared to prepatch state to give Devs more information to work with.
Down bellow I list my own opinion and you can find already posted in previous thread opinions of others under spoilers.
I can speak only of DPS tree of DoK (torture) as I have not yet tried shield spec.
I like the concept of changes and on paper it seems DoKs life would be better. Love that you addressed the armour pen problem, good that it was done!
Now to the problems I saw so far, before patch DPS DoK was able to put medium but constant amount of damage, as there were no burst, but abilities that gave sustain. 15pt ability gave enough maneuverability to reach low armoured backline to capitalize onmentioned sustain skills, as they scale with damage.
After patch we have:
Armorpenbuff is good, but it does not give much possibilities to use DoKs kit, kitting problems aside, If prepatch you met two tanks duo with tank-dok, you were not able to kill them due to lack of armor pen, now you cant kill them either but you will inevitably drop down as you have little to no lifetaps against high armoured targets.
Lack of burst, CC and overall squishiness, which is not compensated by high sustain anymore, puts DPS DoK behind full DPS classes, which encourages to look for bigger group set up to have all mentioned abilities and heal with you, what makes DPS DoK desired in such group is yet to be determined, I am not sure that healdebuff makes up for all the things lacking.
roadkillrobin
adamthelc
Unstoppable1776
Luuca
Bozzax
If I forgot someone - feel free to post what I have missed.
Down bellow I list my own opinion and you can find already posted in previous thread opinions of others under spoilers.
I can speak only of DPS tree of DoK (torture) as I have not yet tried shield spec.
I like the concept of changes and on paper it seems DoKs life would be better. Love that you addressed the armour pen problem, good that it was done!
Now to the problems I saw so far, before patch DPS DoK was able to put medium but constant amount of damage, as there were no burst, but abilities that gave sustain. 15pt ability gave enough maneuverability to reach low armoured backline to capitalize onmentioned sustain skills, as they scale with damage.
After patch we have:
- little to no ability to counter kitting (with 15pt ability taken - niether covenant nor melee slow will help you if you are not lucky and to survive until m2 is a miracle);
- self sustaining was cut significantly due to lack of selfheal (new skill with 100% convertion is viable only on squishes which are able to kite you);
- no burst was added;
- squishiness is still there;
- you can now buff your armor pen.
Armorpenbuff is good, but it does not give much possibilities to use DoKs kit, kitting problems aside, If prepatch you met two tanks duo with tank-dok, you were not able to kill them due to lack of armor pen, now you cant kill them either but you will inevitably drop down as you have little to no lifetaps against high armoured targets.
Lack of burst, CC and overall squishiness, which is not compensated by high sustain anymore, puts DPS DoK behind full DPS classes, which encourages to look for bigger group set up to have all mentioned abilities and heal with you, what makes DPS DoK desired in such group is yet to be determined, I am not sure that healdebuff makes up for all the things lacking.
roadkillrobin
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