Quality of Life Improvements: Like to have's
Posted: Tue Nov 27, 2018 8:29 pm
This list contains some general QoL improvements I've personally noticed:
1. oRvR keep vendors should sell heal/AP pots. When you die - you typically respawn at the keep location. These items are instrumental in oRvR gameplay and having them for sell at the vendors within the lakes you are competing makes sense.
2. oRvR keeps should have a renown respec trainer in addition to the career trainer that currently exists. My personal preference would be a respec for anywhere approach as was originally done with anywhere trainer. Barring that revert, having the trainers at the keep (both renown and mastery) would be a nice improvement
3. Quest givers within the SC's should accept and give sc quests. When I pick up a quest within a scenario, it would be nice to be able to return said quest to same quest giver within scenario the next time I enter it if I have successfully completed it. Running back to HQ city to turn in a pile of these quests is unfortunate and requires you to basically stand around said vendor in HQ city to conduct sc que's.
4. Scenarios should have a starting spawn vendor that sells healing/AP pots. much like #1 above, you are about to begin fighting, buying pots here would be nice.
5. All pvp gear (genesis included) is purchaseable through a universal PVP currency. currency is earned whether you PVP in sc's or open world. No separate currencies for purchasing oRvR gear vs. SC gear (vanquisher and oppessor). All gear is obtainable via one PVP currency earned by participating in any form of PVP on the server. This eliminates the RNG feel of genesis, the low pop unobtainable feel of NA primetime oRvR, and the bias of obtaining gear in a PVP element you may or may not prefer. All gear available for purchase via one universal PVP currency obtained by participating in PVP period - regardless of form.
6. A T4 level token available to level 16 players that graduate from T1 by leveling past 15. Since T2 through T4 are effectively merged, purchasing this token and immediately elevating rank from 16 to either T4 eligible 32 or 40 would greatly improve the new player experience that enters this game, rolls a toon and enjoys T1 experiences, and then hits level 16 and feels stuck in a slog abyss that does not move unless by a through a slow tedious grind (i do understand that EU players have this experience a little bit easier due to larger population availability).
more to come... i'll edit the list to inlcude additional points as they materialize.
Thanks all.
1. oRvR keep vendors should sell heal/AP pots. When you die - you typically respawn at the keep location. These items are instrumental in oRvR gameplay and having them for sell at the vendors within the lakes you are competing makes sense.
2. oRvR keeps should have a renown respec trainer in addition to the career trainer that currently exists. My personal preference would be a respec for anywhere approach as was originally done with anywhere trainer. Barring that revert, having the trainers at the keep (both renown and mastery) would be a nice improvement
3. Quest givers within the SC's should accept and give sc quests. When I pick up a quest within a scenario, it would be nice to be able to return said quest to same quest giver within scenario the next time I enter it if I have successfully completed it. Running back to HQ city to turn in a pile of these quests is unfortunate and requires you to basically stand around said vendor in HQ city to conduct sc que's.
4. Scenarios should have a starting spawn vendor that sells healing/AP pots. much like #1 above, you are about to begin fighting, buying pots here would be nice.
5. All pvp gear (genesis included) is purchaseable through a universal PVP currency. currency is earned whether you PVP in sc's or open world. No separate currencies for purchasing oRvR gear vs. SC gear (vanquisher and oppessor). All gear is obtainable via one PVP currency earned by participating in any form of PVP on the server. This eliminates the RNG feel of genesis, the low pop unobtainable feel of NA primetime oRvR, and the bias of obtaining gear in a PVP element you may or may not prefer. All gear available for purchase via one universal PVP currency obtained by participating in PVP period - regardless of form.
6. A T4 level token available to level 16 players that graduate from T1 by leveling past 15. Since T2 through T4 are effectively merged, purchasing this token and immediately elevating rank from 16 to either T4 eligible 32 or 40 would greatly improve the new player experience that enters this game, rolls a toon and enjoys T1 experiences, and then hits level 16 and feels stuck in a slog abyss that does not move unless by a through a slow tedious grind (i do understand that EU players have this experience a little bit easier due to larger population availability).
more to come... i'll edit the list to inlcude additional points as they materialize.
Thanks all.