Recent Topics

Ads

Core interface modules bugfixes + few fixed add-ons

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Lilim
Community Management
Posts: 1318

Re: Core interface modules bugfixes + few fixed add-ons

Post#141 » Mon Apr 20, 2020 12:50 pm

Asherdoom wrote: Mon Apr 20, 2020 12:10 pm how to display HOT/DOT icons into enemy? Not the little dot inside the unit frames, but the icon of spell itself :D
hey,

you can read this guide -> Enemy hot tracker preset

and/or watch this video:

Click here to watch on YouTube

Ads
User avatar
Asherdoom
Posts: 661

Re: Core interface modules bugfixes + few fixed add-ons

Post#142 » Mon Apr 20, 2020 1:40 pm

not working for me and ENEMY addon downloaded from here is YELLOW (aka the hots are not showing up)
https://imgur.com/a/85eqzqy
Image

SlasherZet
Posts: 1

Re: Core interface modules bugfixes + few fixed add-ons

Post#143 » Mon Jun 29, 2020 11:54 am

I am not sure if this is the right place but I have an issue with the EA_ObjectiveTrackers. When finishing a PQ clicking the loot box below the PQ tracker is supposed to open the roll window, but nothing happens when I click on it...
Image

banites
Posts: 11

Re: Core interface modules bugfixes + few fixed add-ons

Post#144 » Tue Aug 04, 2020 9:51 am

I downloaded the EA core modules but somehow my Cities (Altdorf and IC) are not showing properly, they always have 5 star and doesn't show the timer. Does anyone know how to fix it? Thank you very much

User avatar
Sybreal
Posts: 40

Re: Core interface modules bugfixes + few fixed add-ons

Post#145 » Fri Nov 06, 2020 2:28 am

Not sure if this is the best place to ask for help, but when I use this version of Buffhead instead of the one from the mod repository, the buff icons tend to get stuck in the top left of my screen.

I imagine the positional data gets corrupted somehow. Does anyone know how to fix that?

User avatar
Niall
Posts: 22

Re: Core interface modules bugfixes + few fixed add-ons

Post#146 » Sun Dec 06, 2020 7:41 pm

OldSerpenT wrote: Tue Jan 22, 2019 4:48 am EASystem_Utils
Another module that has reference to capital level.
Currently testing: non-full party HP/AP/distance update fix.
Scarfaxx, you know, I like you and I like what you do. But, WHAT is this? :roll:

Code: Select all

function GetCityRatingForCityId(cityID)
  return 5
end

User avatar
xpander
Community Management
Posts: 725
Contact:

Re: Core interface modules bugfixes + few fixed add-ons

Post#147 » Thu Dec 31, 2020 1:45 pm

It was early 2019 when he posted this. We didnt have city star system then afaik. not even city sieges.
Helpful links:

Install guide for Linux
Install guide for Windows
Offical RoR Discord

AUR package for WARAddonClient

-------------------------------------------------------------------
My Linux Gaming Videos

User avatar
Fenris78
Posts: 787

Re: Core interface modules bugfixes + few fixed add-ons

Post#148 » Tue Feb 02, 2021 1:43 pm

Do someone have the links to these core modules, they are not working now... ?

I'm looking for the EA_Guildwindow fix, getting errors ingame and sometimes "empty roster" bug... :/


BTW, do anyone know if those fixes are already included in the game, or do we still need to use those fixed core modules ?

Ads
User avatar
Lilim
Community Management
Posts: 1318

Re: Core interface modules bugfixes + few fixed add-ons

Post#149 » Tue Feb 02, 2021 3:00 pm

Fenris78 wrote: Tue Feb 02, 2021 1:43 pm Do someone have the links to these core modules, they are not working now... ?

I'm looking for the EA_Guildwindow fix, getting errors ingame and sometimes "empty roster" bug... :/


BTW, do anyone know if those fixes are already included in the game, or do we still need to use those fixed core modules ?
Hey,

I guess they are implemented...and on the otherhand, some changes on the ingame files were made and some of these fixes are obsolet.
But the AddOns itself are okay!

maxonian
Posts: 19

Re: Core interface modules bugfixes + few fixed add-ons

Post#150 » Fri Feb 12, 2021 11:45 am

So guys who is going to be the hero and inject buffs duration implemented in this fixed Enemy version into latest 2.8.0/Vinys Enemy?
Lilim, Viny, Sullemunk?

Having remaining buff duration in seconds displayed on top of buff icon in unit frames is incredibly useful. It's priceless for tracking HoTs as a healer with Viny's HoT tracking presets. It's super useful for chaining m4's during keep and fort pushes as a tank.

The problem is, when I use fixed Enemy from this thread, scenario summary gets completely borked (simply doesnt work), guard and tether start acting funny much more often, combat log parsing is a mess too.

The code is already there, so I tried 'merging' Vinys Enemy with fixed Enemy by only copying and overwriting C:\....\AddOns\Enemy\Code\UnitFrames folder with the 'fixed' version, in hopes to get the best of both worlds - working scenario summary, stable guard/tether AND buff timers for unit frames. Did not work. Unit frames ended up being all messed up.

While we are at it, is there a way to modify scenario summary in Enemy to also include protection table? Dmg, DBs and healing are all there but protection (read = tanks) are left out for whatever reason.

Who is online

Users browsing this forum: No registered users and 11 guests