Declare Anima - Z-axis penalty.
Posted: Thu Feb 14, 2019 9:16 pm
Haven't played for a while, currently installing the game and really looking forward
to stomp stunties again after so many years.
One of the things i recall from back in WAR, was that alot of players were seriously
annoyed over how Witch Hunters could use their "declare anima" and seltpunt themselves
from any height, into safety.
And my suggestion (back then) was that these self-punt abilities were given a Z-axis
penalty that produced the falldamage equal to as if you had just jumped that height.
This would force any class with a self-punt, to think twice and look where they would be
punting themselves or they would simply die on landing.
I guess one of MY reasons for hating these abilities was that the classes that has them,
has so much dps and already existing mechanics to protect them, that another ability
to aid them in survival without ANY penalty - was too much.
What's your opinion on this ?.
to stomp stunties again after so many years.
One of the things i recall from back in WAR, was that alot of players were seriously
annoyed over how Witch Hunters could use their "declare anima" and seltpunt themselves
from any height, into safety.
And my suggestion (back then) was that these self-punt abilities were given a Z-axis
penalty that produced the falldamage equal to as if you had just jumped that height.
This would force any class with a self-punt, to think twice and look where they would be
punting themselves or they would simply die on landing.
I guess one of MY reasons for hating these abilities was that the classes that has them,
has so much dps and already existing mechanics to protect them, that another ability
to aid them in survival without ANY penalty - was too much.
What's your opinion on this ?.