RP/zealot spec and scenario manager question
Posted: Sun Feb 17, 2019 4:49 pm
From the patch notes: "This allows the Scenario Manager to better attempt to construct balanced groups out of the Tank/DPS/Heal archetypes from available players. This does take into account players specced as DPS while playing a Tank or Healer class, which may affect pure DPS classes as they are sharing their role with more classes"
Can a dev explain a little more how this affects RP/Zealot? Their 3 spec trees are all mixed with healing and DD, and harbinger of doom/rune of breaking converts all item equipment to either healing or DD at the click of a button. I take equipment with either stat since I know itll get converted into healing power but want to get the "healer archtype" fast lane to scenarios
. If this will slow down my scenario pops I'll have to think twice about wearing too many intelligence items. Thanks and keep up the great work!
Can a dev explain a little more how this affects RP/Zealot? Their 3 spec trees are all mixed with healing and DD, and harbinger of doom/rune of breaking converts all item equipment to either healing or DD at the click of a button. I take equipment with either stat since I know itll get converted into healing power but want to get the "healer archtype" fast lane to scenarios
