Broken WB Balance
Posted: Fri Feb 22, 2019 2:51 am
This topic will definitely stir up opinions but the situation is to the point where it has to be brought up.
As one of the most active, and experienced order WB leaders I have to say this,
Right now WB balance heavily favors destro. It has gotten to point where there is no real competition when it comes to AoE WBs, and that a 2-3 WB destro blob is almost untouchable by order. This is evident by destro taking keeps with AAO, ridiculous zone kill counts, and the sheer inability for order WB's to go toe to toe no matter their comp.
As it stands there are two glaring imbalances that give destro the upper hand.
1. Crushing Blows tactic for Mara. There is no effective counter or mirror. This tactic alone keeps order warbands off morale, and effectively removes order morale bombs from the game. 1-2 Mara is enough to continually drain and prevent any AoE WB on order from build effective morales. It's mirror tactic on WH has a positional requirement, on a class that was recently stripped of its AoE. It was briefly mirrored to WL but was then also removed. It needs to be mirrored properly to WL, or removed.
As long as this tactic remains destro only, there is very little order can do since AoE WB fights, and zerg fighting depend on morale bombs, and order can't play that game.
2. Winds of Insanity ability for Zealot. There is no effective counter for this undefendable immunity ignoring AoE punt. Right now the zealot punt is game breaking since it not only ignores immunities, but is also undefendable and hits through walls. All it takes is 1 punt zealot on a postern door, near an entrance to a keep, or in a tight area to effectively lock down and shut down an order WB. You can't FF down 3-4 zealots, especially when they are funneled up inside a keep. It needs to be removed, or fixed so that it is no longer undefendable, and so that it doesn't ignore immunities.
As long as zealot punt remains order cannot effectively push or break desto funnels, and destro can easily abuse it to lock order players down. With Fortresses now a part of the game, destro have a massive defensive advantage.
AoE WB's are fundamentally broken around these two points and heavily favor destro. Order WB's and WB leaders know it. Destro WB's and WB leaders know it. These two abilities get brought up again and again.
They need to be addressed for the health of WB balance.
Not everything needs to be the same. I personally don't think perfect balance will ever exists, and there will always be a "grass is always greener" mentality, but there two examples are game breaking. They go beyond anything else and fundamentally skew the balance in destro's favor.
As one of the most active, and experienced order WB leaders I have to say this,
Right now WB balance heavily favors destro. It has gotten to point where there is no real competition when it comes to AoE WBs, and that a 2-3 WB destro blob is almost untouchable by order. This is evident by destro taking keeps with AAO, ridiculous zone kill counts, and the sheer inability for order WB's to go toe to toe no matter their comp.
As it stands there are two glaring imbalances that give destro the upper hand.
1. Crushing Blows tactic for Mara. There is no effective counter or mirror. This tactic alone keeps order warbands off morale, and effectively removes order morale bombs from the game. 1-2 Mara is enough to continually drain and prevent any AoE WB on order from build effective morales. It's mirror tactic on WH has a positional requirement, on a class that was recently stripped of its AoE. It was briefly mirrored to WL but was then also removed. It needs to be mirrored properly to WL, or removed.
As long as this tactic remains destro only, there is very little order can do since AoE WB fights, and zerg fighting depend on morale bombs, and order can't play that game.
2. Winds of Insanity ability for Zealot. There is no effective counter for this undefendable immunity ignoring AoE punt. Right now the zealot punt is game breaking since it not only ignores immunities, but is also undefendable and hits through walls. All it takes is 1 punt zealot on a postern door, near an entrance to a keep, or in a tight area to effectively lock down and shut down an order WB. You can't FF down 3-4 zealots, especially when they are funneled up inside a keep. It needs to be removed, or fixed so that it is no longer undefendable, and so that it doesn't ignore immunities.
As long as zealot punt remains order cannot effectively push or break desto funnels, and destro can easily abuse it to lock order players down. With Fortresses now a part of the game, destro have a massive defensive advantage.
AoE WB's are fundamentally broken around these two points and heavily favor destro. Order WB's and WB leaders know it. Destro WB's and WB leaders know it. These two abilities get brought up again and again.
They need to be addressed for the health of WB balance.
Not everything needs to be the same. I personally don't think perfect balance will ever exists, and there will always be a "grass is always greener" mentality, but there two examples are game breaking. They go beyond anything else and fundamentally skew the balance in destro's favor.