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Invader Set for WL/Mara

Posted: Thu Mar 07, 2019 10:08 pm
by Drysill
A few thoughts about the new Invader set for White Lions / Marauders

Bonus 4: this is the same bonus as Conqueror, which is 2 ranks/grades below. There seems to be no advancement in the given bonus.

Bonus 6: 10% proc on critical which is 20% (if target has 0% to be crit) max on full set, which means its 2% proc on hit. Maybe its ok for AoE attacks to proc, but its use is for single target. As if its made to hunt and kill a single target among many enemies. In addition, 5 sec duration means it will affect 2 AA(auto attacks), pretty low and rarely proc for 6th bonus is near to useless, more for WL rather than mara, cause WL has less AoE skill (just 2).

Full set: the full set although it has overall increased stats, it has huge loss…crit %. Invader has only 2% crit chance, where conq and vanq have 7% crit chance each… in addition, the 7th item (accessory) means that you lose the 5th bonus set from genesis, another 3% crit chance.

With vanq, you can get 5pieces for 5% crit chance and get solo piece conq boots or sentinel helm for additional 2% crit chance, for a total 10% less crit chance.
Taking into consideration that crit % is the main source of burst for WL/mara (except monsto mara who invest in survivability), Invader set seems far inferior even from conq.

Also, for WL it feels like a push towards Trained to Hunt (Pack Hunting) for increased efficiency.

Suggestions
Move 5th bonus into 4th (and 4th into 5th).
Make new 5th : get +5% parry strikethrough and +5% crit chance
6th bonus: it needs to refresh (maybe it does, haven’t tested) or increase duration if it doesn’t
7th bonus: proc X% on hit: increase crit chance by Y% and crit damage by Z% for 10 sec (similar ability on items already exists)

Thanks

Re: Invader Set for WL/Mara

Posted: Thu Mar 07, 2019 10:52 pm
by Tesq
Lol

Way too many crits multipler boy to take this seriusly xD