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Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 4:26 pm
by mikke
mikke wrote: Sat Mar 09, 2019 4:18 pm
Grunbag wrote: Sat Mar 09, 2019 4:15 pm Lockout are reduced -6hours , I forgot to add it . So you can start the dungeon always at the same time.
Thank you very much! Could u please reset exisiting timers? We just finished BB\BE last night :cry:
Or I miss something and now timer is not 6 hours, but just 6 hours less?

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 4:33 pm
by Gangan
mikke wrote: Sat Mar 09, 2019 4:26 pm
mikke wrote: Sat Mar 09, 2019 4:18 pm
Grunbag wrote: Sat Mar 09, 2019 4:15 pm Lockout are reduced -6hours , I forgot to add it . So you can start the dungeon always at the same time.
Thank you very much! Could u please reset exisiting timers? We just finished BB\BE last night :cry:
Or I miss something and now timer is not 6 hours, but just 6 hours less?
It's reduced by 6hours, not to^^

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 4:36 pm
by Cimba
Quick Bug Report since its patch related: If you die in a scenario you respawn where you died and not in the camp.

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 4:43 pm
by Grunbag
Yes talisman quest too. I forgot to mention both

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 4:52 pm
by xanderous
Cimba wrote: Sat Mar 09, 2019 4:36 pm Quick Bug Report since its patch related: If you die in a scenario you respawn where you died and not in the camp.
Can confirm this happened to me as well.

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 5:03 pm
by phononHYPE
Yaliskah wrote: Sat Mar 09, 2019 4:20 pm
phononHYPE wrote: Sat Mar 09, 2019 4:19 pm why adjust the XP in Forts?
For guild rank :).
Cha Cha : )

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 5:08 pm
by larsulu
Ty for all your work.
Just one thing about the 7th invader bonus for Mara/wl : why ?

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 5:09 pm
by Unstoppable1776
- Invader sets for healers have been tweaked.
- Removed Strength/Weaponskill from Dok/WP to make the set clearly healing focused.
- Removed Intelligence from the RP/Z and AM/Sham sets to focus them solely on healing as RvR sets typically provide.
- Beastlord set for Dok/WP has been tuned for Grace/Sacrifice, removing Willpower for Strength and adding a 5% Block chance as the 5pc bonus instead of Parry Strikethrough
- Corrected a typo in invader 6pc Bonus for Tanks sets.
- Added all the 7pc Bonus to invader set. They are a mini 5th tactic.

this brings tears to my eyes. Its been a long struggle. The devs made me proud today

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 5:13 pm
by Grunbag
larsulu wrote: Sat Mar 09, 2019 5:08 pm Ty for all your work.
Just one thing about the 7th invader bonus for Mara/wl : why ?
Why what ?

Re: Patch Notes 09/03/2019

Posted: Sat Mar 09, 2019 5:35 pm
by Sulorie
Thank you, invader at least makes some sense now. I am still wondering, why we get more and more heal sets and no offensive sets?