BG stat targets and other questions
Posted: Sat Mar 30, 2019 12:22 am
So, I recently hit 40 on my Blackguard with the double XP week and have a few assorted questions I was hoping I could get some help with. For reference, I’m playing 2H and prefer to do scenarios/small group oRvR rather than keep sieges etc. I’m currently running Malice/Loathing, links to my build and gear below:
Career build: https://officialrorbuilder.herokuapp.co ... 11,913,897
Renown: http://waronlinebuilder.org/#renown;000 ... 3000000000
Gear: https://www.returnofreckoning.com/armor ... chadrezzar
I’m running Rugged rather than Terrifying Foe since they’re currently about the same effect for me
1 – Regarding gear, what stat levels should I be aiming for? I’m wondering in terms of strength, toughness, wounds, incoming crit and melee crit? I’m currently sitting at 540 strength, 470 toughness, 790 wounds, 10% incoming crit and 5% melee crit. Those numbers are with Rugged, but without pots or buffs.
I feel like I’m in a bit of a weird place…I don’t do a ton of damage, but I also don’t feel like I’m particularly tanky. Where about should I be looking to hit statwise? The two friends I play with are a Marauder and a shield DoK, and it currently feels like we lack damage, so I think I need to lean a little towards that
2 – How much armour should I be hitting? I would have thought that the 3k/70% I have on the paper doll would be decent, but in reality I’m only seeing about 50% incoming mitigation in my combat log and up to 75% mitigation on my outgoing damage, even against supposedly squishy WLs
3 – I see everybody recommending speccing renown for –incoming crit. Is there any sort of math behind needing to take that, or is it just “common wisdom”? At a 75% average crit magnitude across classes, -15% incoming crit is only an 11% reduction in incoming damage, which doesn't seem like a ton
I ask because it’s currently seeming like aside from renown, there aren’t a ton of other ways for me to find melee crit to be able to proc Hastened Doom and help supplement my group’s DPS, and I realistically can’t see myself ever hitting high renown ranks to be able to get both
4 – Regarding shatter enchantment, what determines what enchantment it removes? Is it FILO, FIFO, or just random? I surprisingly haven’t been able to find this despite the fact that basically every class has one of these skills
5 – What is up with SMs? I just feel like I get absolutely destroyed by them in a few of their rotations by big Ether Dance crits and all the spirit damage DoTs. I’ve thought about it and I know there’s some potential counterplay like holding on to taunt to interrupt, watching for their bubble to kite/shatter etc, but it just feels like a total uphill battle. Is there something I’m missing or is this just the way she goes with them?
Career build: https://officialrorbuilder.herokuapp.co ... 11,913,897
Renown: http://waronlinebuilder.org/#renown;000 ... 3000000000
Gear: https://www.returnofreckoning.com/armor ... chadrezzar
I’m running Rugged rather than Terrifying Foe since they’re currently about the same effect for me
1 – Regarding gear, what stat levels should I be aiming for? I’m wondering in terms of strength, toughness, wounds, incoming crit and melee crit? I’m currently sitting at 540 strength, 470 toughness, 790 wounds, 10% incoming crit and 5% melee crit. Those numbers are with Rugged, but without pots or buffs.
I feel like I’m in a bit of a weird place…I don’t do a ton of damage, but I also don’t feel like I’m particularly tanky. Where about should I be looking to hit statwise? The two friends I play with are a Marauder and a shield DoK, and it currently feels like we lack damage, so I think I need to lean a little towards that
2 – How much armour should I be hitting? I would have thought that the 3k/70% I have on the paper doll would be decent, but in reality I’m only seeing about 50% incoming mitigation in my combat log and up to 75% mitigation on my outgoing damage, even against supposedly squishy WLs
3 – I see everybody recommending speccing renown for –incoming crit. Is there any sort of math behind needing to take that, or is it just “common wisdom”? At a 75% average crit magnitude across classes, -15% incoming crit is only an 11% reduction in incoming damage, which doesn't seem like a ton
I ask because it’s currently seeming like aside from renown, there aren’t a ton of other ways for me to find melee crit to be able to proc Hastened Doom and help supplement my group’s DPS, and I realistically can’t see myself ever hitting high renown ranks to be able to get both
4 – Regarding shatter enchantment, what determines what enchantment it removes? Is it FILO, FIFO, or just random? I surprisingly haven’t been able to find this despite the fact that basically every class has one of these skills
5 – What is up with SMs? I just feel like I get absolutely destroyed by them in a few of their rotations by big Ether Dance crits and all the spirit damage DoTs. I’ve thought about it and I know there’s some potential counterplay like holding on to taunt to interrupt, watching for their bubble to kite/shatter etc, but it just feels like a total uphill battle. Is there something I’m missing or is this just the way she goes with them?