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Lost temple of Isha imbalance

Posted: Tue May 28, 2019 10:27 am
by Jabba
So, can someone explain why the destro spawn point was moved further back but the order one remained in the same place? This just results in order getting to the point far faster and capping the point before destro can even reach it.

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 10:36 am
by Nidwin
Because of Choppa's pull and Marauder's morale drain.

Can I have a Magus version of Concussive Mine now ?

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 11:17 am
by Grunbag
Nidwin wrote: Tue May 28, 2019 10:36 am Because of Choppa's pull and Marauder's morale drain.

Can I have a Magus version of Concussive Mine now ?
So remove Mara build time tactic ?

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 11:31 am
by Nidwin
Grunbag wrote: Tue May 28, 2019 11:17 am
Nidwin wrote: Tue May 28, 2019 10:36 am Because of Choppa's pull and Marauder's morale drain.

Can I have a Magus version of Concussive Mine now ?
So remove Mara build time tactic ?
Yes Yes, please Grunbag and give it to the Magus. :D

I knew it. You and me can be on the same page, one day. :lol:

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 12:03 pm
by DanielWinner
I might be mistaken but Isha is a 6v6 scenario where you never cap flag first unless you have mental/social problems or just not aware of the rules/first time player.

Maybe on lower tiers it's just a usual scenario then... well, just kill things and get your point :?

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 12:23 pm
by Ori
Grunbag wrote: Tue May 28, 2019 11:17 am
Nidwin wrote: Tue May 28, 2019 10:36 am Because of Choppa's pull and Marauder's morale drain.

Can I have a Magus version of Concussive Mine now ?
So remove Mara build time tactic ?
Yes, plaese :) 99.9% maraders never uses that tactic. )

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 12:31 pm
by arnagob
DanielWinner wrote: Tue May 28, 2019 12:03 pm I might be mistaken but Isha is a 6v6 scenario where you never cap flag first unless you have mental/social problems or just not aware of the rules/first time player.

Maybe on lower tiers it's just a usual scenario then... well, just kill things and get your point :?
It's a 12v12 scenario, Caledor woods is the 6v6 ;)

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 12:38 pm
by DanielWinner
arnagob wrote: Tue May 28, 2019 12:31 pm
DanielWinner wrote: Tue May 28, 2019 12:03 pm I might be mistaken but Isha is a 6v6 scenario where you never cap flag first unless you have mental/social problems or just not aware of the rules/first time player.

Maybe on lower tiers it's just a usual scenario then... well, just kill things and get your point :?
It's a 12v12 scenario, Caledor woods is the 6v6 ;)
Good then.

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 12:40 pm
by arnagob
DanielWinner wrote: Tue May 28, 2019 12:38 pm
arnagob wrote: Tue May 28, 2019 12:31 pm
DanielWinner wrote: Tue May 28, 2019 12:03 pm I might be mistaken but Isha is a 6v6 scenario where you never cap flag first unless you have mental/social problems or just not aware of the rules/first time player.

Maybe on lower tiers it's just a usual scenario then... well, just kill things and get your point :?
It's a 12v12 scenario, Caledor woods is the 6v6 ;)
Good then.
You didn't answer his question.

Re: Lost temple of Isha imbalance

Posted: Tue May 28, 2019 12:42 pm
by DanielWinner
arnagob wrote: Tue May 28, 2019 12:40 pm
DanielWinner wrote: Tue May 28, 2019 12:38 pm
arnagob wrote: Tue May 28, 2019 12:31 pm

It's a 12v12 scenario, Caledor woods is the 6v6 ;)
Good then.
You didn't answer his question.
I didn't make this change. He made a bug report already so if it was unintended, it will be fixed with next patch.