Page 1 of 1

+1 mastery point high level gear/accessories

Posted: Mon Jun 10, 2019 6:13 am
by fungame211
Would this cause any sort of imbalance? Let's say an accessory that has no stats but it gives +1 mastery points by itself.

Or would it have to exist in a different form (such as being a set bonus) to be balanced?

It's weird because you only see this in low level gear, but not in high level.

Re: +1 mastery point high level gear/accessories

Posted: Mon Jun 10, 2019 6:52 am
by Natherul
Its something that can cause imbalnces but more importantly that code is terrible and not up for revisit anytime soon as its not a priority. And as long as that code is not fixed then there will be absolutly no gear with such a stat

Re: +1 mastery point high level gear/accessories

Posted: Mon Jun 10, 2019 7:06 am
by NoRKaLKiLLa
An rr70 player with gear relevant to their level with an extra mastery point could would to do overly potent builds. Even if Nath could, I wouldn't advocate for it at all, as the lower level stuff is a really just a stop-gap to help lower players not get obliterated.

Re: +1 mastery point high level gear/accessories

Posted: Mon Jun 10, 2019 8:25 am
by vianiznice
Even if it's possible, it's a terrible idea.