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1 Invader Token when you win non-fort T4
Posted: Sat Jun 15, 2019 1:32 pm
by fungame211
Thoughts? Broken or not good enough?
Nowadays, people complaining about winning = slowing down getting invader tokens. How would this idea work in theory?
Re: 1 Invader Token when you win non-fort T4
Posted: Sat Jun 15, 2019 1:38 pm
by Toshutkidup
Im against it, imo invader should be earned as endgame ( current ) currency. Also not fan of thought of making invader meds drop from kills either
Re: 1 Invader Token when you win non-fort T4
Posted: Sat Jun 15, 2019 1:52 pm
by TenTonHammer
Toshutkidup wrote: ↑Sat Jun 15, 2019 1:38 pm
Im against it, imo invader should be earned as endgame ( current ) currency. Also not fan of thought of making invader meds drop from kills either
Putting aside that forts are one the worst designed "maps"
Putting aside that rvr completely dies once fort pop, killing the desire for people to try and go to another open zone
Putting aside the negative impact that forts have on the playerbase with people actively try to suggest trying to throw zones just so that they can go defend forts
Invader is just a current endgame gear, just like conq or anni that came before it, when conq emblems dropped no one complained why would it be so now? Let the emblems drop in orvr and jack the prices up for invader to compensate
dicking around in the zone before fort to have a reserved spot, half ass dropping AoE in forts or afking in jail, losing, leaving with 4 invader medals
rinse and repeating 50 times to get "end game" gear is nothing special and in no way feels like you really earned it anyway
atleast if it drops from orvr less people will be inclined to throw zones just to get to for and more people will be intrested in going to other zones when forts are going on instead of playing click the portal
Re: 1 Invader Token when you win non-fort T4
Posted: Sat Jun 22, 2019 6:22 pm
by madmalky2014
I couldnt agree rvr tokens should be rvr. The usual way from kills and from achieving a high enough rank for them to drop also as loot from keep take. Bags from forts should be done on a cumulative basis like zone captures. So youre roll increases and you will eventually get a gold bag. I have done over fifty forts to get full invader it is not fun if the reward arent there and you have to endure an hour attacking a lord stage that you are losing.
Re: 1 Invader Token when you win non-fort T4
Posted: Sat Jun 22, 2019 7:18 pm
by TenTonHammer
Now with only one zone open at a time, the chance of forts becomes even more random
Invader becomes even harder to acquire
Invader medallions should drop in orvr
Re: 1 Invader Token when you win non-fort T4
Posted: Sun Jun 23, 2019 3:08 am
by anarchypark
No. if fort become rare, make it easier to open, like easy keep siege etc.
there are many creative ways.
invader outside fort only create farm.
i'm sick of ' don't push. let's farm '
boring af.
Re: 1 Invader Token when you win non-fort T4
Posted: Sun Jun 23, 2019 3:40 am
by Stophy22
anarchypark wrote: ↑Sun Jun 23, 2019 3:08 am
i'm sick of ' don't push. let's farm '
boring af.
A-****-Men
Dude I hate this mentality its bonkers stoopid.
so stupid.
Re: 1 Invader Token when you win non-fort T4
Posted: Sun Jun 23, 2019 8:33 am
by Collateral
Stophy22 wrote: ↑Sun Jun 23, 2019 3:40 am
anarchypark wrote: ↑Sun Jun 23, 2019 3:08 am
i'm sick of ' don't push. let's farm '
boring af.
A-****-Men
Dude I hate this mentality its bonkers stoopid.
so stupid.
So I guess you like the 'lets drop our zone so we can go fort' mentality more.
The system is boring, it gives you absolutely no feeling of personal progress. You can do one ability every 10 mins and you will still get the same reward if you did one ability every 1,5 seconds. Getting invader seems like a chore, instead of being a bi-product of having fun. If that is fun for you ok, but many people have expressed their negative feelings about this system. Tenton perfectly pointed out the issues.
I miss the old days where you actually got rewarded end game currency for participating in pvp, meaning actually killing your enemies. When conq released rvr was crazy, action everywhere. It could get zergy in the beggining, but nothing compared to zergs and pug blobs we get virtually every day now.
Re: 1 Invader Token when you win non-fort T4
Posted: Sun Jun 23, 2019 8:37 am
by Hargrim
Collateral wrote: ↑Sun Jun 23, 2019 8:33 am
I miss the old days where you actually got rewarded end game currency for participating in pvp, meaning actually killing your enemies. When conq released rvr was crazy, action everywhere. It could get zergy in the beggining, but nothing compared to zergs and pug blobs we get virtually every day now.
I think you should check the historical forum posts about that zerg everyone complained about.
Re: 1 Invader Token when you win non-fort T4
Posted: Sun Jun 23, 2019 8:39 am
by Stophy22
Collateral wrote: ↑Sun Jun 23, 2019 8:33 am
Stophy22 wrote: ↑Sun Jun 23, 2019 3:40 am
anarchypark wrote: ↑Sun Jun 23, 2019 3:08 am
i'm sick of ' don't push. let's farm '
boring af.
A-****-Men
Dude I hate this mentality its bonkers stoopid.
so stupid.
So I guess you like the 'lets drop our zone so we can go fort' mentality more.
The system is boring, it gives you absolutely no feeling of personal progress. You can do one ability every 10 mins and you will still get the same reward if you did one ability every 1,5 seconds. Getting invader seems like a chore, instead of being a bi-product of having fun. If that is fun for you ok, but many people have expressed their negative feelings about this system. Tenton perfectly pointed out the issues.
I miss the old days where you actually got rewarded end game currency for participating in pvp, meaning actually killing your enemies. When conq released rvr was crazy, action everywhere. It could get zergy in the beggining, but nothing compared to zergs and pug blobs we get virtually every day now.
Nope still hate dropping zone mentality. Don't assume stuff about me haha, this isn't choice A or B. I think invaders should drop from killing people of appropriate renown, encouraging how the game is meant to be played to progress, but you get people in that mix who want to "farm" players which is just a stupid mentality.
There is systems in place to punish people for killing the same people but if you're intentionally farming the same players over and over instead of progressing the game and taking that keep (for an example because I know some players used to actually used to do **** like this) thats just BM. Intentionally making the game **** for other people just so you benefit. Not a fan. I prefer when both sides are having fun because I believe that breeds the best game environment correct me if I'm wrong. Maybe its an unpopular opinion.