[Scenario] Make Domination kick in more when needed
Posted: Mon Jul 08, 2019 4:14 pm
Hello all,
I'd just like to bring to people's attention the Domination mechanic, which I feel is not working properly/enough in scenario games that see one side completely crushed from the get-go.
Issue
Oftentimes, scenarios end up with one side completely dominating the opposition. This results in one side staying in their Warcamp, while the enemy either a) farms them (most common), or b) does the Objective. If you are lucky, you will have both bases covered, i.e one group dealing with the enemy, while the other does the Objective.
The problem, however, is the amount of time that elapses while you are doing this: it can take up to 10 minutes before the scenario ends - even if your enemy are just camping their WC with no intention of coming out. You are left doing the objective with no opposition, so it feels as if you are simply running around for the sake of it, finishing the game not just for yourselves, but for the enemy who are idling around, twiddling their thumbs. This is not right.
What should normally happen is that the Domination buff will kick in pronto, ending the scenario before it has had the chance to drag into a monotonous, boring & uneventful snorefest, as these kind of scenarios are fun for noone. However, Domination is either not working when it should be, or is not coming into play enough when it should be.
These drawn-out snoozefests end up sapping the enthusiasm of all participants - winner or loser - which is, in my opinion, exacerbated when such games happen to occur in certain scenario maps that aren't received as warmly as others, with objectives that are pretty burdensome enough as it is. It doesn't help that the points you accumulate for capturing objectives in some of these maps (Khaine's Embrace being a prime example) is rather low, amplifying the feeling that you have been in this game for a millennia.
Suggestions
* Make Domination kick in automatically if 80%+ of enemy team have remained in their WC for over 60 seconds. Why? If the vast majority of your team have remained idle for that long, then it is fair to say that they all view their chances of winning very low, and have essentially forfeited the game. Also, 'forcing' the winning team to do back-to-back objective captures - with no opposition whatsoever - makes for incredibly boring & lacklustre gameplay.
* If at least 50% of the enemy team decide to leave the WC when Domination has kicked in, cancel Domination. This will permit those players who do want to try and win another chance (if they are so inclined), while also having the option of closing down the scenario if it is deemed a futile endeavour by the vast majority of the team.
* Alternatively, greatly increase the points given via objective capture/holding in certain maps: if enemy decides to camp the WC with no intention of coming out, you can shut down the game by doing 2 or 3 objective captures, max: any more than that is OTT, as the winning team are, in essence, punished for having won the game so fast, and the losers can simply bide their time, grab a drink etc., knowing that the other side will, effectively, 'ease their suffering' in a few minutes.
Please do not take this post as a whine, and thank you for reading.
I'd just like to bring to people's attention the Domination mechanic, which I feel is not working properly/enough in scenario games that see one side completely crushed from the get-go.
Issue
Oftentimes, scenarios end up with one side completely dominating the opposition. This results in one side staying in their Warcamp, while the enemy either a) farms them (most common), or b) does the Objective. If you are lucky, you will have both bases covered, i.e one group dealing with the enemy, while the other does the Objective.
The problem, however, is the amount of time that elapses while you are doing this: it can take up to 10 minutes before the scenario ends - even if your enemy are just camping their WC with no intention of coming out. You are left doing the objective with no opposition, so it feels as if you are simply running around for the sake of it, finishing the game not just for yourselves, but for the enemy who are idling around, twiddling their thumbs. This is not right.
What should normally happen is that the Domination buff will kick in pronto, ending the scenario before it has had the chance to drag into a monotonous, boring & uneventful snorefest, as these kind of scenarios are fun for noone. However, Domination is either not working when it should be, or is not coming into play enough when it should be.
These drawn-out snoozefests end up sapping the enthusiasm of all participants - winner or loser - which is, in my opinion, exacerbated when such games happen to occur in certain scenario maps that aren't received as warmly as others, with objectives that are pretty burdensome enough as it is. It doesn't help that the points you accumulate for capturing objectives in some of these maps (Khaine's Embrace being a prime example) is rather low, amplifying the feeling that you have been in this game for a millennia.
Suggestions
* Make Domination kick in automatically if 80%+ of enemy team have remained in their WC for over 60 seconds. Why? If the vast majority of your team have remained idle for that long, then it is fair to say that they all view their chances of winning very low, and have essentially forfeited the game. Also, 'forcing' the winning team to do back-to-back objective captures - with no opposition whatsoever - makes for incredibly boring & lacklustre gameplay.
* If at least 50% of the enemy team decide to leave the WC when Domination has kicked in, cancel Domination. This will permit those players who do want to try and win another chance (if they are so inclined), while also having the option of closing down the scenario if it is deemed a futile endeavour by the vast majority of the team.
* Alternatively, greatly increase the points given via objective capture/holding in certain maps: if enemy decides to camp the WC with no intention of coming out, you can shut down the game by doing 2 or 3 objective captures, max: any more than that is OTT, as the winning team are, in essence, punished for having won the game so fast, and the losers can simply bide their time, grab a drink etc., knowing that the other side will, effectively, 'ease their suffering' in a few minutes.
Please do not take this post as a whine, and thank you for reading.