2 suggestions
Posted: Sat Apr 04, 2015 7:19 pm
Devs are doing an awesome job, but I think these are 2 easy coding changes that will help playability a lot:
1) Eliminate the "in combat" feature entirely. I understand the reason for not being able to join a scenario when you are really "in combat," but that is really for a more polished game and has little or no benefit in this Alpha. But the downside is big: My friends and I have to exit game all the time to join a scenario because we are falsely labeled as "in combat." We really don't need this restraint, and playing in scenarios will be much easier without it.
2) Eliminate cooldown on Book of Binding. Again, that cooldown makes sense for a polished game, but in this Alpha, we don't need it, and removing it would solve problems. We often get respawned in some "void" or back in Norsca, and cannot relocate because our Book of Binding is still cooling down. Let us Book of Bind as often as we want, and we can play this Alpha more freely with fewer frustrations.
Hope these suggestions are helpful (Gephank, Sazzlen, etc.)
1) Eliminate the "in combat" feature entirely. I understand the reason for not being able to join a scenario when you are really "in combat," but that is really for a more polished game and has little or no benefit in this Alpha. But the downside is big: My friends and I have to exit game all the time to join a scenario because we are falsely labeled as "in combat." We really don't need this restraint, and playing in scenarios will be much easier without it.
2) Eliminate cooldown on Book of Binding. Again, that cooldown makes sense for a polished game, but in this Alpha, we don't need it, and removing it would solve problems. We often get respawned in some "void" or back in Norsca, and cannot relocate because our Book of Binding is still cooling down. Let us Book of Bind as often as we want, and we can play this Alpha more freely with fewer frustrations.
Hope these suggestions are helpful (Gephank, Sazzlen, etc.)