just let's talk about SH's tactics
Posted: Wed Aug 14, 2019 6:21 pm
I have looked for a similar topic, but after viewing pages 5 I didn’t see anything, so I’ll create a new one. As I understand it, now developers are thinking about some kind of adjustment for the squig herder class. And I would like ask some questions. Maybe I just don’t understand something, let someone explain then. I dont tell about some balance, i dont understand with it anything and have not never spoken about it. Just i want to make some discussion about useless sh's tactics. In my opinion SH have completely useless some tactics these I never use and which is needed some reworked. It is clear that ABM + TA + sneaky git + something else at the moment are the best and all use this compilation, but I'm not talking about it right now. lets go.
1. There is a tactic 'too smart for dat', which increase +252 spirit resist. when and why to use it and to spend a whole slot on it I don’t understand(if it would be increase +252 all resists it is more usefull and have possibility to use in def spec).
2. tactic 'he's a biggun'' increase of 160 str and touf battle squig, well, I do not know who is using in RVR, but mb it can only be in solo questing, and then hardly.
3. tactics 'str in numbas' moral pump, I don’t know why, but in my battles on the forts there was an opinion that there is no moral spirit, it’s not getting faster, maybe this opinion is not correct, it’s interesting to know who else uses this tactic in the mass RVR and how much it was effective ??
4. tactics 'da smell dont bother me' regen hp when a herder in squig armor. Regen 120 hp every 5 seconds is just ridiculous, while even any bright wizard in 5 seconds can safely kill u. please explain to me in what situations it can be useful, otherwise I can’t imagine of anything, even in PvE?(it would be worth using if can healing although 500-1000 xp for 5 sec or 120 in 1 sec).
tactics ' clever shooting' reduces the cost of the abilities of the big shooting's path by 35%, what is the point of choosing it if already in the basic tactics there are 2 for reg AP? this is the best spot for tactic" -10% block, parry, dodge".
5. tactics 'ere, squiggy', 25% chance to transfer 50% damage to a pet, my opinion is a controversial tactic. For RVR, I think that ppl dont use it, for the PVE only mb it is useful for solo questing in conjunction with the tactics of summoning a battle squig without cooldown. (it would be work in rvr if a pet will be more survivable).
6. tactics 'da waaagh iz strong' would be very good if we could add the rotten arrer for 15 seconds also to it, at the moment it is useless. and finally, tactics 'splinterin arrers', run N shoot the cost is increasing and most important, damage is reduced by 30%. 30% it seems to me this is a lot, plus losing a whole slot for this tactic I don’t think that there is much sense in it(it woukd be worth without condition -30% dps).
Thanks for reading and time spent.
I apologize for mistakes if any.
1. There is a tactic 'too smart for dat', which increase +252 spirit resist. when and why to use it and to spend a whole slot on it I don’t understand(if it would be increase +252 all resists it is more usefull and have possibility to use in def spec).
2. tactic 'he's a biggun'' increase of 160 str and touf battle squig, well, I do not know who is using in RVR, but mb it can only be in solo questing, and then hardly.
3. tactics 'str in numbas' moral pump, I don’t know why, but in my battles on the forts there was an opinion that there is no moral spirit, it’s not getting faster, maybe this opinion is not correct, it’s interesting to know who else uses this tactic in the mass RVR and how much it was effective ??
4. tactics 'da smell dont bother me' regen hp when a herder in squig armor. Regen 120 hp every 5 seconds is just ridiculous, while even any bright wizard in 5 seconds can safely kill u. please explain to me in what situations it can be useful, otherwise I can’t imagine of anything, even in PvE?(it would be worth using if can healing although 500-1000 xp for 5 sec or 120 in 1 sec).
tactics ' clever shooting' reduces the cost of the abilities of the big shooting's path by 35%, what is the point of choosing it if already in the basic tactics there are 2 for reg AP? this is the best spot for tactic" -10% block, parry, dodge".
5. tactics 'ere, squiggy', 25% chance to transfer 50% damage to a pet, my opinion is a controversial tactic. For RVR, I think that ppl dont use it, for the PVE only mb it is useful for solo questing in conjunction with the tactics of summoning a battle squig without cooldown. (it would be work in rvr if a pet will be more survivable).
6. tactics 'da waaagh iz strong' would be very good if we could add the rotten arrer for 15 seconds also to it, at the moment it is useless. and finally, tactics 'splinterin arrers', run N shoot the cost is increasing and most important, damage is reduced by 30%. 30% it seems to me this is a lot, plus losing a whole slot for this tactic I don’t think that there is much sense in it(it woukd be worth without condition -30% dps).
Thanks for reading and time spent.
I apologize for mistakes if any.