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[KOTBS] Auras and missing armor looks...

Posted: Sat Aug 17, 2019 12:15 pm
by zatoh
1. Does this body armor exist anywhere in the game?
https://i.pinimg.com/736x/17/48/bc/1748 ... -armor.jpg
https://wiki.returnofreckoning.com/inde ... lazing_Sun
Think it was in the CE picture book too, where it seemed like it was the default T4 body armor look. Current default T4 armor is similar but different, with plated instead of puffy sleeves.
2. Can you stack "All Out Assault!" or "To Glory!"? "To Glory!"'s AP restore effect seems to give the AP directly instead of modifying regeneration rate, similar to Engineer's Extra Ammo tactic. So could you have a warband of Knights with this aura charging in and immediately draining all AP from nearby enemies? What about "All Out Assault!". Can you stack a bunch of Knights with this aura, constantly dealing loads of unavoidable point-blank AOE damage?

Re: [KOTBS] Auras and missing armor looks...

Posted: Sat Aug 17, 2019 2:37 pm
by normanis
helmets is awailable. t1 lair and devastator (sec pic) also shield on sec pic is awailable from normal rr vendor not sc vendor but normal rr vendor. it sell green items.rest armor i dont know maby some is from pq/t4 boses/ruin. maby even conq some parts. need to check.

Re: [KOTBS] Auras and missing armor looks...

Posted: Sat Aug 17, 2019 2:45 pm
by normanis
yes u can about damaging auras, to glory - its sais every 5 sec, enginer have 2 sec byt have range from turret. also rp ap restore is better - master rune of fury.
kobs should run diferent auras in rvr , your 20 ap steal from enemies every 5 sec dont do much. because open rvr is more around morales who build morale faster win. if to glory aura steal morale its will be more precious than ap aura.