If you lose to zergs thats your own fault folks!
Posted: Wed Oct 23, 2019 8:24 pm
I have been tired of reading whole pages of tears over zerging and devs trying to babysit people by attempting to provide a golden solution over this issue so let me give you my 2 cents.
First of all, STOP looking for game-mechanic-based solutions regarding zerging. No dev solution is going to resolve this problem. It will only make people more persistent to find workarounds. Actually it is not really even a problem, its how things work in a competitive environment when peeps get beat up too much.
The solutions lies just ahead of you.
Before whining over the enemy faction zerging try to see what you are doing wrong and you are getting wiped by a zerg.
Below you can find some helpful guidelines:
-Organize into proper grps and warbands and follow a proper tactical and strategic plan.
This game rocks because it has an open world environment with cliffs, waterfalls, tight bridges, open fields, crypts (I could go on forever talking over the variables that can affect the outcome of a battle in Warhammer Online).
-Do not follow pug leaders just because they allow you to go semi-afk every 2 minutes. This is not efficient at all. You are bound to be farmed even by <40 warbands with basic discord coordination. Especially Destro side is so bound to follow such leaders the past 2 months. If you fail while doing that keep in mind that its YOUR FAULT, its not the Order zerging.
-TRUST LEADERS WITH IMAGINATION AND TACTICAL SKILLS, NOT LEADERS WITH SOCIAL SKILLS.
Should you want to become such a leader maybe you should read a bit how humanity dealt with ZERGING throughout history. Here are some resources:
https://en.wikipedia.org/wiki/Battle_of_Thermopylae
https://en.wikipedia.org/wiki/Battle_of_Marathon
I cannot help you with the imagination part. You get to acquire that skill as a kid. Blame your parents and this f@%#ed up society if you dont have it at a proper level.
-Follow strategies that will lure enemies to different areas in the same map or in other maps. Push zones that are low on population towards to their fort. Trust me... they will come to defend and they will not be readily buckled in their keep walls with 20000 rdps.
-Push 2 forts at the same time so they cannot stack 1000000 aoe rdps and 20000 tanks to block the bottom floor of the fort. 20% aao cannot help in a fort if the enemy has proper organized warband defending bottom floor (unless u got solar flare but even then its hard)
For now zergs move on a direct line as a blob. Its fairly easy to beat them IF YOUR LEADER JUST HAS SKILLS AND IMAGINATION and if there are more than 1 organized warbands online coordinating.
In Whispers of Mutiny we have put many strategies like that into effect resulting in crushing enemy Order zergs numerous times.
Many of you should be able to recall the condition the Order faction had been put into before the summer. Tactics and strategies work.
Zergs are mindless.
If you play mindlessly as well, you will never beat them. You will keep crying on the devs about population balance, they will implement changes that will force xrealmers to switch faction to benefit from the changes and this will only provide a short term solution.
The sequence is easy:
Organize in discord warbands> Appoint proper leaders> Follow those leaders into the depths of hell> Obtain a clear and undeniable objective> Accept death as an outcome> fail> repeat> Win
First of all, STOP looking for game-mechanic-based solutions regarding zerging. No dev solution is going to resolve this problem. It will only make people more persistent to find workarounds. Actually it is not really even a problem, its how things work in a competitive environment when peeps get beat up too much.
The solutions lies just ahead of you.
Before whining over the enemy faction zerging try to see what you are doing wrong and you are getting wiped by a zerg.
Below you can find some helpful guidelines:
-Organize into proper grps and warbands and follow a proper tactical and strategic plan.
This game rocks because it has an open world environment with cliffs, waterfalls, tight bridges, open fields, crypts (I could go on forever talking over the variables that can affect the outcome of a battle in Warhammer Online).
-Do not follow pug leaders just because they allow you to go semi-afk every 2 minutes. This is not efficient at all. You are bound to be farmed even by <40 warbands with basic discord coordination. Especially Destro side is so bound to follow such leaders the past 2 months. If you fail while doing that keep in mind that its YOUR FAULT, its not the Order zerging.
-TRUST LEADERS WITH IMAGINATION AND TACTICAL SKILLS, NOT LEADERS WITH SOCIAL SKILLS.
Should you want to become such a leader maybe you should read a bit how humanity dealt with ZERGING throughout history. Here are some resources:
https://en.wikipedia.org/wiki/Battle_of_Thermopylae
https://en.wikipedia.org/wiki/Battle_of_Marathon
I cannot help you with the imagination part. You get to acquire that skill as a kid. Blame your parents and this f@%#ed up society if you dont have it at a proper level.
-Follow strategies that will lure enemies to different areas in the same map or in other maps. Push zones that are low on population towards to their fort. Trust me... they will come to defend and they will not be readily buckled in their keep walls with 20000 rdps.
-Push 2 forts at the same time so they cannot stack 1000000 aoe rdps and 20000 tanks to block the bottom floor of the fort. 20% aao cannot help in a fort if the enemy has proper organized warband defending bottom floor (unless u got solar flare but even then its hard)
For now zergs move on a direct line as a blob. Its fairly easy to beat them IF YOUR LEADER JUST HAS SKILLS AND IMAGINATION and if there are more than 1 organized warbands online coordinating.
In Whispers of Mutiny we have put many strategies like that into effect resulting in crushing enemy Order zergs numerous times.
Many of you should be able to recall the condition the Order faction had been put into before the summer. Tactics and strategies work.
Zergs are mindless.
If you play mindlessly as well, you will never beat them. You will keep crying on the devs about population balance, they will implement changes that will force xrealmers to switch faction to benefit from the changes and this will only provide a short term solution.
The sequence is easy:
Organize in discord warbands> Appoint proper leaders> Follow those leaders into the depths of hell> Obtain a clear and undeniable objective> Accept death as an outcome> fail> repeat> Win