Limit ability to chain Rez
Posted: Mon Nov 25, 2019 10:44 am
Following the recent changes to the cap and the problems with breaking sieges , I would like to suggest a changes based after seeing how the dreaded pumpkins affected the game.
Problem
Defenders hidden from the attackers can Rez in peace preventing any “withering down” of the defenders by attackers while attackers can easily be caught behind walls etc so they can not be rezzed. This also is an issue with players dropping onto rams with little to no consequence. They die so often they don’t even give rr to attackers. The existing debuff is too little of downside to affect the players and is not a deterrent for chain Rezzing.
Note: the debuff I describe is on the player being rezzed so only affecting the ability to chain rezzing a specific player , so no affect to DrWho rezzing the destro hordes just has to wait 30 secs between rezzing the same player if they instantly die.
Solution: reduce the ability to chain Rez .
The solution I suggest is that on each Rez (release and player Rez) the player gains a debuff which prevents them from releasing or accepting a Rez . This stacks in the following way.
1 stack (Initial debuff ) cant be rezzed 30 secs , lasts 30 secs
2 stacks can’t be rezzed 1 min lasts 1 min
....
Max 4 stacks 2 mins can Rez or release
This means kills and avoiding dieting becomes important and suicide becomes painful
Problem
Defenders hidden from the attackers can Rez in peace preventing any “withering down” of the defenders by attackers while attackers can easily be caught behind walls etc so they can not be rezzed. This also is an issue with players dropping onto rams with little to no consequence. They die so often they don’t even give rr to attackers. The existing debuff is too little of downside to affect the players and is not a deterrent for chain Rezzing.
Note: the debuff I describe is on the player being rezzed so only affecting the ability to chain rezzing a specific player , so no affect to DrWho rezzing the destro hordes just has to wait 30 secs between rezzing the same player if they instantly die.
Solution: reduce the ability to chain Rez .
The solution I suggest is that on each Rez (release and player Rez) the player gains a debuff which prevents them from releasing or accepting a Rez . This stacks in the following way.
1 stack (Initial debuff ) cant be rezzed 30 secs , lasts 30 secs
2 stacks can’t be rezzed 1 min lasts 1 min
....
Max 4 stacks 2 mins can Rez or release
This means kills and avoiding dieting becomes important and suicide becomes painful