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Direbloodykiller
Posts: 79

Re: New xRealm Lockout

Post#131 » Thu Jan 16, 2020 12:10 pm

martholomew wrote:
Wed Jan 15, 2020 5:11 pm
w3ass3l wrote:
Wed Jan 15, 2020 5:00 pm
Personally I would rather have a permanent side lock since that would make people try and play better for their side to win but I understand the reason they let us experience both side. With that said a very rough idea I have in mind for stopping xrealming is to remove the side lock all together and introduce a reward lock meaning that if you start doing rvr and then you decide to change sides you will not get any kind of rewards (influence, xp, tokens etc) for an amount of time. Example you play order and defend praag but destro has greater numbers and you think screw this switching to destro to get easy farm,with the current system you can do this and get a 90 min lock on destro but if you get a reward lock you have no reason to switch. I'm pretty sure something similar was suggested in the past and this is only a general idea of a way to stop xrealming. I'm sure people have good ideas to help solve this problem so let's do our best to help devs keep this server alive and fun for all of us.
I agree with this. I get why the lock is implemented, but I think in addition to the lock, maybe an exp/rr bonus buff across that faction that starts at 0% and raises by 1% per hour or so the longer you continue to devote time to that faction in your played hours, and if you swap factions it goes away and you are penalized in the reserve on the other faction.
the problem doesnt go away with this, people just want to win regardless of the lack of contribution. the slaughtering is prize enough (how now you can be proud of rolling over the opposition 100 vs. 50)

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Ototo
Posts: 1015

Re: New xRealm Lockout

Post#132 » Thu Jan 16, 2020 12:37 pm

Lithenir wrote:
Thu Jan 16, 2020 12:07 pm
Spoiler:
Ototo wrote:
Thu Jan 16, 2020 11:16 am
Lithenir wrote:
Thu Jan 16, 2020 10:38 am


But tell me one thing. How can they defend if you can only enter a fortress with reservation? They cannot switch the realm the moment the final zone locks because they would not have contribution to enter the fort as defender nor can they switch before because they would need to be active in the zone to get enough contribution. Maybe with them as defender as well there wouldn't even be a fortress. People are making there life very easy by declaring everything bad is because of xrealmers...

From my observation yesterday happened different things. There were even numbers since I logged on around 9 pm. I saw BC, Praag and DW and everywhere order was or had been attacking. Destro just circled to defend every zone. They were successful every time. So then order started to become frustrated, some probably logged off, some probably went back to queue SCs or make PvE. Maybe a few went to play destro. I think that's just the normal way when things are not working well. Order is not very resistend against frustration. And mostly order doesn't really fight, often just running away
They can't, that's why they have to defend with the obvious intention to fail, but yesterday they xrealmed so hard, that they overpopulated the supposedly defensive realm by A LOT. That's when you see WBs roaming very far from BOs, letting your realm move freely the supplies by purposely moving away from them while killing every other player they see,etc... contributing without winning.

You logged too late, or soon idk really. That's not the scenario that I'm speaking of. TM was open in dwarf/ork, in example, with BC being taken by destruction.

I play both sides. That generalization is false, like every other stereotype. You are speaking of the last couple weeks, when order had been vastly outnumbered. The usual population figure at any given time is 45% order, with as low as 40% in some peak hours. In the moment that I write this, 43% order. You are probably speaking of people not giving you free renown, by not making heroic last stands vastly outnumbered but instead fleeing to more defensive positions, and that is the way it's supposed to be. In my experience, both sides are exactly the same, and destruction flee as much as order when the fight is deemed to be a one-sided slaughter.
See and yesterday as I logged in population showed 50% order. With SoR and ZonePop telling me that most of the time numbers in the RvR Zones were even and destro were circling for defense. Maybe they just communicate better, tbh it's not really hard to communicate as worse as order mostly does. Order is not capable of organising well.

It's funny that you think I am a destro player with my highest destro being around lvl 20. I play order 95% of the time. And it is not a stereotype it's true 90% of the time. Countless times me and my guildmates have lost against even or lesser numbers because the order players running around us have been running away. Not to defensive positions, just running away to the wc... Or maybe this is defensive position you are talking about...
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Spoiler:

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Acidic
Posts: 1640
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Re: New xRealm Lockout

Post#133 » Thu Jan 16, 2020 1:08 pm

Think that the reality around the times you are talking about yesterday is not about realm but rather which guilds /wb leaders logged in.

8 maybe 8:30 7th do their wb , kill lots of stuff destro get bored of being killed and log
9:00 PnP log kill lots of stuff ordies log

Same on other days with other names and swings

Classic was yesterday when pnp logged on zones were about to fall and destro had AAO , by time we finished was the other way round.

Previously without the faction lock these swings were a lot faster and much bigger , now they are managable . So lockout is working
Last edited by Acidic on Thu Jan 16, 2020 2:10 pm, edited 1 time in total.

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Lithenir
Posts: 181

Re: New xRealm Lockout

Post#134 » Thu Jan 16, 2020 2:03 pm

Ototo wrote:
Thu Jan 16, 2020 12:37 pm
Spoiler:
Lithenir wrote:
Thu Jan 16, 2020 12:07 pm
Spoiler:
Ototo wrote:
Thu Jan 16, 2020 11:16 am


They can't, that's why they have to defend with the obvious intention to fail, but yesterday they xrealmed so hard, that they overpopulated the supposedly defensive realm by A LOT. That's when you see WBs roaming very far from BOs, letting your realm move freely the supplies by purposely moving away from them while killing every other player they see,etc... contributing without winning.

You logged too late, or soon idk really. That's not the scenario that I'm speaking of. TM was open in dwarf/ork, in example, with BC being taken by destruction.

I play both sides. That generalization is false, like every other stereotype. You are speaking of the last couple weeks, when order had been vastly outnumbered. The usual population figure at any given time is 45% order, with as low as 40% in some peak hours. In the moment that I write this, 43% order. You are probably speaking of people not giving you free renown, by not making heroic last stands vastly outnumbered but instead fleeing to more defensive positions, and that is the way it's supposed to be. In my experience, both sides are exactly the same, and destruction flee as much as order when the fight is deemed to be a one-sided slaughter.
See and yesterday as I logged in population showed 50% order. With SoR and ZonePop telling me that most of the time numbers in the RvR Zones were even and destro were circling for defense. Maybe they just communicate better, tbh it's not really hard to communicate as worse as order mostly does. Order is not capable of organising well.

It's funny that you think I am a destro player with my highest destro being around lvl 20. I play order 95% of the time. And it is not a stereotype it's true 90% of the time. Countless times me and my guildmates have lost against even or lesser numbers because the order players running around us have been running away. Not to defensive positions, just running away to the wc... Or maybe this is defensive position you are talking about...
Image
That obviously didn't work

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Boursk
Posts: 429

Re: New xRealm Lockout

Post#135 » Thu Jan 16, 2020 2:22 pm

Can we lock this thread already?

My IQ drops by 5 everytime I see it in Recent Topics :/
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

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Deadkiller
Posts: 79

Re: New xRealm Lockout

Post#136 » Thu Jan 16, 2020 5:09 pm

well im not sure if this lockout timer worked as intended.

today i just wona logg in and grind some scs on destro side but i cant cuz i have a **** lockout timer, well i didnt play this day so how could that be pls?

dont get me wrong, im for a lockout timer and its great if it works as intended, in my eyes lockout should be a bit longer something like 3hrs maybe! (if it works correctly)

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Armoz
Posts: 47
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Re: New xRealm Lockout

Post#137 » Fri Jan 17, 2020 12:38 am

I have a better idea!

Complete lock! pick the side you want to play on and stick to it! BUT if you wish to play on another side then you must Delete all the characters on the other side! xrealming is a problem and 90 minute lock is not enough! it should be very strict. Like i said, pick a damn side and play on it.

TreefAM
Posts: 256

Re: New xRealm Lockout

Post#138 » Fri Jan 17, 2020 1:35 am

"Pick a damn side"
Oh yeah can't wait to enjoy even worse zerging

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Sulorie
Posts: 4870

Re: New xRealm Lockout

Post#139 » Fri Jan 17, 2020 7:19 am

Armoz wrote:
Fri Jan 17, 2020 12:38 am
I have a better idea!

Complete lock! pick the side you want to play on and stick to it! BUT if you wish to play on another side then you must Delete all the characters on the other side! xrealming is a problem and 90 minute lock is not enough! it should be very strict. Like i said, pick a damn side and play on it.
When you close this server forever you can stop xrealming as well, it works 100%.
Dying is no option.

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zulnam
Posts: 200

Re: New xRealm Lockout

Post#140 » Fri Jan 17, 2020 9:38 am

Is it me or is the lockout severely affecting population balance?

I took a few months break from the game, came back in December, but i don't remember it being this biased. T2+ faction balance used to be something around 49/51 either one side or the other.

Now it seems Destro constantly have the numbers, sometimes even above 55%. I'm thinking this is because those players who, before, abused the cross-realm logging are now just sticking to the safe bet and play Destro due to the higher number of organised warbands.

I'm not saying this is reason to remove the lockout; hell, I think it's a good idea. But the current state of order right now is downright depressing. In 3 weeks i've only seen one Order zone lock (EU prime time) AND I MISSED IT! XD

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