Aurandilaz wrote: ↑Thu Jan 09, 2020 4:46 pm
well, main factors for maximizing your burst are;
-mainhand weapon dps (higher means higher contribution to even ability dmg)
-str which leads to melee dmg bonus on a 5:1 converstion
-melee crit, upon crit your dmg is 1.5x multiplied, with tactic its 2.0x multiplier
-dmg bonus tactic stacking; Flankking +15% from rear, Taste of Blood +15% when proccing, another 3rd one when opening from stealth which I myself avoid, 4th option is now Bloodlord weapon for +5% dmg and some armor nerf (-10% armor for your 1100 armor is barely felt)
At rr55 I assume you have learned the ancient skill of AW spamming, but when your Feinted Positioning is not up and target knows when not to turn back, using Slice or EB might be better than AW.
There are 3 "main"/most common mastery specs for WE, maybe most popular is WB, then OYK and not even sure anyone is still trying to make SS function. I know why WB is good and why midtree hdbuff is also good, but my personal favourite "burst" spec involves Pierce Armor for the WS buff (your AA hits bit better with minor extra WS to armor pen conversion) - and OYK is excellent utility got catching all the million order rdps players, not to mention extra points to left tree make RA hit even harder. (as well option for the EOIP giving even more armor pen, so you can unload 4-7k dmg with total armor pen in 3s window if all RA crit on a squishy target).
WB is solid spec regardless, due to ninjastealth speed buff + healdebuff also being in same tree.
My usual opening rotation;
opener + PA + AW + (now target reacts at 2s mark) + KD if its trying to kite, more AW if back still turned or WP/EB if it becomes a duel vs another melee/tank + then flow of AW/EB/Slice depending on target/fight circumstances or even OYK now
either the target drops dead within 3-6sec, or the "gank" is now over and you either have to face a longer duel, or prepare to disengage and pick something else.
your problem however seems that you either want to win vs other melees and survive their dmg, or maximize your own burst dmg?
you cannot get both, so you have to choose whether to max your own burst peak potential, or whether to start increasing defences so you win vs other melees trying to burst you. if you want defences, get lot of parry, lower chance to be critted, maybe bit more wounds, and maybe even some disrupt/dodge.
If you want to really maximize parry, you might even try some other specs that drop the idea of using crit tactic and stacking crit, so you turn into a riposte monster that lets enemies stab themselves to death due to high parry. (im myself experimenting with left+mid trees atm + high parry; riposte feels borderline broken as it is now when running over 50 parry and proccing lot of Kisses and sorc/dok procs. you dot your enemies and then let them parry themselves to death, OYK if they want to flee)
The issue with WE remains that as every new set is released, the option for your targets to get ever more defensive increases - meaning that their rising wounds, armor, chance to be crit, will be making WE burst harder to land (assuming target is not another failspec SW or engi running 5k wounds and then getting angry because they died in 2sec).
good healers with endgame gear and proper reflexes are nigh impossible to kill on your own - and forget dueling slayers, they have both high parry and ignore your parry completely, vs riposte parry spec WHs you have a chance even if their own parry buff is superior vs your parry stacking arsenal (also parrying their Declare Anathema is absurd as hell and maybe broken/bugged too). most WLs, if they cannot down you in 3s are easy targets, when their opening burst ends they often out of AP and are trying to figure already an escape path (you can survive the burst by ensuring your position allows parry + small chance to be crit upon)
tldr; you must choose between your own burst and your own survival