<Feedback> Chosen changes...
Posted: Fri Jan 10, 2020 10:30 pm
Hopefully constructive thoughts on the Chosen changes…
Background – played Chosen on Live up to RR90 in all areas of gameplay. Played Chosen on RoR to RR50
Overall opinion summary: Overall, the changes do not align well with the class while negatively impacting quality of life.
*Tried multiple configurations of tactic builds between < Focused Offense>, <Discordant Winds>, <Oppressing Blows>, <Power of the Gods>, and ‘<Ravage> vs <Cleave> vs <Relentless>’ rotations. Across all builds maximum dummy DPS was ~1350DPS while maintaining AP using <Dreadful Fear>, <Discordant Instability>, and <Discordant Wrath> Auras.
1) <Discordant Winds>: I like the prospect of this tactic, however, due to the nature of the Chosen ‘rotation’, the majority of the damage is already Spirit. Given its nature as a core defining tactic to align with the negative impact to healing (-20%), I would recommend considering the following,
a. Keep the tactic as change all damage to Spirit based
b. Reduce healing impact to -15%. 20 is too impactful with heal debuff stacking in PVP, and tanking while in PVE. The damage increase using this tactic is not impactful (<5% using all rotation possibilities in PVE/Clothies in PVP, small gain vs Tanks) that doesn’t justify the negative impact. It does offer a greater level of increase vs high armor based targets (~15-20%) but I don’t believe the intent of Chosen/KoTBS is to be tank killers.
c. Change ‘Power of the Gods’ tactic to +25 AP gain regeneration
d. Add +15 action point regeneration to <Discordant Winds>
2) Change <Oppressing Blows> tactic to +15% Melee Crit (regardless of weapon used) and ‘all Dread abilities increase damage by 5% while under a Dreadful Aura’
3) Change <Relentless> to always be Spirit Based damage
Note: This addresses the overlap in using 2 tactic slots.
4) <DaemonClaw>: The change to Parry and that this tactic doesn’t auto refresh itself, increasing the downtime between activation very long and limiting the gameplay to ‘guard activations’ only. This has impact to Chosen vs non-melee and it shouldn’t be the case. However In 6v6 it is up constantly due to Parry on Guard damage. I do not understand the removal of Initiative. Recommended changes,
a. Change ‘on Parry’ to ‘on Critical Hit’
b. Add ‘Initiative’ back into the buffed stats by <DaemonClaw>
c. Remove ‘Weaponskill’ and Add ‘Toughness’
d. Defining Chosen as ‘STR/INIT/Toughness’ and KOTBS as ‘STR/INIT/Toughness’ (providing Knights similar benefit/synergies)
Bugs discovered. Not sure if these are related to the introduction of Discordant Winds
1) Seeping Wounds – tooltip not accurate
a. Tooltip indicates 891 damage, actual damage is 771.
b. Tried a few different levels of Strength. The damage is roughly ~14% less than it should be.
c. Tried removing Discordant Winds. Not related to Discordant Winds.
d. Guess: Damage may not be scaling correctly by entering mastery points.
*I discovered many tooltip errors and would be willing to document these all for Chosen (and work on the Math) if you are able to place these in your backlog. It looks like someone was tweaking the math on abilities without any guiding principles (a lot of +/- 10% stuff vs tooltips).
Thank you for considering feedback.
-Illuminati/Killamanjaro of Volk/Badlands/RoR
Background – played Chosen on Live up to RR90 in all areas of gameplay. Played Chosen on RoR to RR50
Overall opinion summary: Overall, the changes do not align well with the class while negatively impacting quality of life.
*Tried multiple configurations of tactic builds between < Focused Offense>, <Discordant Winds>, <Oppressing Blows>, <Power of the Gods>, and ‘<Ravage> vs <Cleave> vs <Relentless>’ rotations. Across all builds maximum dummy DPS was ~1350DPS while maintaining AP using <Dreadful Fear>, <Discordant Instability>, and <Discordant Wrath> Auras.
1) <Discordant Winds>: I like the prospect of this tactic, however, due to the nature of the Chosen ‘rotation’, the majority of the damage is already Spirit. Given its nature as a core defining tactic to align with the negative impact to healing (-20%), I would recommend considering the following,
a. Keep the tactic as change all damage to Spirit based
b. Reduce healing impact to -15%. 20 is too impactful with heal debuff stacking in PVP, and tanking while in PVE. The damage increase using this tactic is not impactful (<5% using all rotation possibilities in PVE/Clothies in PVP, small gain vs Tanks) that doesn’t justify the negative impact. It does offer a greater level of increase vs high armor based targets (~15-20%) but I don’t believe the intent of Chosen/KoTBS is to be tank killers.
c. Change ‘Power of the Gods’ tactic to +25 AP gain regeneration
d. Add +15 action point regeneration to <Discordant Winds>
2) Change <Oppressing Blows> tactic to +15% Melee Crit (regardless of weapon used) and ‘all Dread abilities increase damage by 5% while under a Dreadful Aura’
3) Change <Relentless> to always be Spirit Based damage
Note: This addresses the overlap in using 2 tactic slots.
4) <DaemonClaw>: The change to Parry and that this tactic doesn’t auto refresh itself, increasing the downtime between activation very long and limiting the gameplay to ‘guard activations’ only. This has impact to Chosen vs non-melee and it shouldn’t be the case. However In 6v6 it is up constantly due to Parry on Guard damage. I do not understand the removal of Initiative. Recommended changes,
a. Change ‘on Parry’ to ‘on Critical Hit’
b. Add ‘Initiative’ back into the buffed stats by <DaemonClaw>
c. Remove ‘Weaponskill’ and Add ‘Toughness’
d. Defining Chosen as ‘STR/INIT/Toughness’ and KOTBS as ‘STR/INIT/Toughness’ (providing Knights similar benefit/synergies)
Bugs discovered. Not sure if these are related to the introduction of Discordant Winds
1) Seeping Wounds – tooltip not accurate
a. Tooltip indicates 891 damage, actual damage is 771.
b. Tried a few different levels of Strength. The damage is roughly ~14% less than it should be.
c. Tried removing Discordant Winds. Not related to Discordant Winds.
d. Guess: Damage may not be scaling correctly by entering mastery points.
*I discovered many tooltip errors and would be willing to document these all for Chosen (and work on the Math) if you are able to place these in your backlog. It looks like someone was tweaking the math on abilities without any guiding principles (a lot of +/- 10% stuff vs tooltips).
Thank you for considering feedback.
-Illuminati/Killamanjaro of Volk/Badlands/RoR