Feedback: City Siege
Posted: Sun Feb 09, 2020 6:56 am
EDIT:
This post became a trashtalk topic. Don't bother reading more than a few replies.
xRealming is not the solution.
Original post:
Hello, im posting this as a Warband leader point of view.
Yesterday the patch for City Siege was released. Myself and guild members + many players worked hard to defend Destru RvR Keeps all day to not let Order get to our city, we defended it succesfully, worked hard for it, stood up all day and night to push towards Altdorf, we managed to do that, HOURS invested to play siege Altdorf and what do we get? NOT EVEN A CHANCE OF DOING IT.
What happened? Most Destru had to wait for 1 hour straight at the queue for nothing, stood there like zombies waiting for the pop and guess what, NOTHING, NADA, NUFFIN....
Worked hours to push zones and for what? What do we get? a system that punishes the attackers not letting them play the city scenario.
This is a system that works better for the defenders, that wants players to GIVE UP ZONES in order to DEFEND the city because it will allow them to play it more since the Attacker side has more numbers, the defenders will have a Scenario pop 100% guaranteed for giving up the zones.
The Attackers that worked HARD for it don't get to play the city, this SYSTEM is wrong, it NEEDS REWORKING.
A lot of Destru players were heavily dissapointed and very unsatisfied for the way this CITY SIEGES were implemented.
This system just WANTS us to GIVE UP ZONES.
If this system keeps on going there's no reason to push zones, in fact, there will be no motivation to DEFEND keeps/forts. Just give it up for the attackers because they won't be able to play the city scenarios. Only defenders get to play it because of NUMBERS.
So what i'm asking to Devs is to really think of a way for city sieges to work for EVERYONE.
And it may be true, as we managed to DEFEND our Destru Keeps, eventually, order started to log off, hours of fighting untill one side simply gives up. You can say we "zerged" our way towards the City Siege, but hey, it's only fair to defend our keeps and then attack. It's not our fault to push zones due to Order simply not beeing capable of defend it, they actually GAVE UP defending.
You, as you are reading this, as a player, what do you think? Is there a way to FIX this issue? Do we have to be okey with it? Please share us your feedback.
Thanks for reading this outrage, cya in the lakes.
This post became a trashtalk topic. Don't bother reading more than a few replies.
xRealming is not the solution.
Original post:
Hello, im posting this as a Warband leader point of view.
Yesterday the patch for City Siege was released. Myself and guild members + many players worked hard to defend Destru RvR Keeps all day to not let Order get to our city, we defended it succesfully, worked hard for it, stood up all day and night to push towards Altdorf, we managed to do that, HOURS invested to play siege Altdorf and what do we get? NOT EVEN A CHANCE OF DOING IT.
What happened? Most Destru had to wait for 1 hour straight at the queue for nothing, stood there like zombies waiting for the pop and guess what, NOTHING, NADA, NUFFIN....
Worked hours to push zones and for what? What do we get? a system that punishes the attackers not letting them play the city scenario.
This is a system that works better for the defenders, that wants players to GIVE UP ZONES in order to DEFEND the city because it will allow them to play it more since the Attacker side has more numbers, the defenders will have a Scenario pop 100% guaranteed for giving up the zones.
The Attackers that worked HARD for it don't get to play the city, this SYSTEM is wrong, it NEEDS REWORKING.
A lot of Destru players were heavily dissapointed and very unsatisfied for the way this CITY SIEGES were implemented.
This system just WANTS us to GIVE UP ZONES.
If this system keeps on going there's no reason to push zones, in fact, there will be no motivation to DEFEND keeps/forts. Just give it up for the attackers because they won't be able to play the city scenarios. Only defenders get to play it because of NUMBERS.
So what i'm asking to Devs is to really think of a way for city sieges to work for EVERYONE.
And it may be true, as we managed to DEFEND our Destru Keeps, eventually, order started to log off, hours of fighting untill one side simply gives up. You can say we "zerged" our way towards the City Siege, but hey, it's only fair to defend our keeps and then attack. It's not our fault to push zones due to Order simply not beeing capable of defend it, they actually GAVE UP defending.
You, as you are reading this, as a player, what do you think? Is there a way to FIX this issue? Do we have to be okey with it? Please share us your feedback.
Thanks for reading this outrage, cya in the lakes.