[AM] Archmage's High Magic needs a rework.
Posted: Fri Mar 13, 2020 1:32 am
Hi!
I've been playing Archmage for a couple of weeks now and i'm fairly new to the game.
I mostly play dps so what i'm talking about is from a DPS AM perspective not a healer one.
High Magic allows us to go between dpsing and healing. Speeding up or doing slightly more powerful dots/hots or faster cast speed on a couple of abilitys.
While this looks great on paper it dosent really feel good to play with when you're actually playing the game.
Sure AM's can do some cool healing and have some utility, its fairly overshadowed by both RP and WP on the order side. (I'm sure Shamans have the same issue on the Destruction side)
I'm not sure if this is because of community perspective of the class or if its actually just worse than RP/WP.
My suggestion is to rework High Magic completely. I'm not sure how much power the devs have or have time to do.
Here is what i think should be done:
To keep the whole Healing and DPSing separate i believe it should be remade into a power up system such as,
If you constantly casting damage spells a bar will start filling up increasing the damage you do but it's also reducing the healing you're doing. (5%,10%,15%, 20%, 25% damage) while reducing the healing with (5%,10%,15%, 20%, 25% healing)
Same goes for healing, the more healing spells you cast, the more powerful they become but your damage spells will have reduced damage. (5%,10%,15%, 20%, 25% healing) while reducing the damage with (5%,10%,15%, 20%, 25% damage)
Or you could try to stay inbetween the the dmg increase and the healing increase to ping pong intbetween and get none of the benefits but none of the drawbacks.
This will allow dps AM's to do more damage efficiently and healing AM's to focus more on healing. It will also create a more specialized way of playing Archmage(and shamans). Obviously the numbers can be tweaked a lot easier than changing the class mechanics. Personally think its a step in the right direction at least.
Or if you REALLY want to go hard on being this hybrid healer/dps:er you could remove the penalty completely. I mean if you gear towards damage you wont have any willpower to make your heals super good.
So having all that healing reduction dosent really make that much sense if you tweak the numbers a bit. You can reduce the base healing of AM's heals but make it scale way better with willpower so AM's dosent become a dmg/healing machine that noone can kill and hes just laughing at everyone while dotting and healing himself. Obviously do the same with the damage spells.
Taking advantage of the current High Magic system feels pointless and honestly its a terrible design. Blipping in between dmg and healing looks cool but honestly it's not really that great. Warhammer dosent really allow for hybrid specs. The game isent built for having that kind of hybrid mechanics. Not in term of dps and healing atleast. Swapping between melee and ranged seams to work for shadow warrior (somewhat atleast), i don't feel like it works for AM's.
I would like to add one more thing as a DPS AM i feel like we should have some help from cleanse spamming. Maybe a dot that explodes (similar to seed of corruption in wow) when clenased. That would atleast make sure that people arent just spam cleansing anything i put my dots on then dance on my corpse taunting.
Also Khaine's Touch should be made baseline and maybe even remove the healing reduction it has on it. Divine fury already has -20% adding another 20% is just meh. Just make divine fury -25% or -30% healing reduction if you really wanna keep it that way.
I'm sure i'm going to get a lot of hate for this, but this is just my personal opinion good or bad i thought i'd share it with you guys.
I've been playing Archmage for a couple of weeks now and i'm fairly new to the game.
I mostly play dps so what i'm talking about is from a DPS AM perspective not a healer one.
High Magic allows us to go between dpsing and healing. Speeding up or doing slightly more powerful dots/hots or faster cast speed on a couple of abilitys.
While this looks great on paper it dosent really feel good to play with when you're actually playing the game.
Sure AM's can do some cool healing and have some utility, its fairly overshadowed by both RP and WP on the order side. (I'm sure Shamans have the same issue on the Destruction side)
I'm not sure if this is because of community perspective of the class or if its actually just worse than RP/WP.
My suggestion is to rework High Magic completely. I'm not sure how much power the devs have or have time to do.
Here is what i think should be done:
To keep the whole Healing and DPSing separate i believe it should be remade into a power up system such as,
If you constantly casting damage spells a bar will start filling up increasing the damage you do but it's also reducing the healing you're doing. (5%,10%,15%, 20%, 25% damage) while reducing the healing with (5%,10%,15%, 20%, 25% healing)
Same goes for healing, the more healing spells you cast, the more powerful they become but your damage spells will have reduced damage. (5%,10%,15%, 20%, 25% healing) while reducing the damage with (5%,10%,15%, 20%, 25% damage)
Or you could try to stay inbetween the the dmg increase and the healing increase to ping pong intbetween and get none of the benefits but none of the drawbacks.
This will allow dps AM's to do more damage efficiently and healing AM's to focus more on healing. It will also create a more specialized way of playing Archmage(and shamans). Obviously the numbers can be tweaked a lot easier than changing the class mechanics. Personally think its a step in the right direction at least.
Or if you REALLY want to go hard on being this hybrid healer/dps:er you could remove the penalty completely. I mean if you gear towards damage you wont have any willpower to make your heals super good.
So having all that healing reduction dosent really make that much sense if you tweak the numbers a bit. You can reduce the base healing of AM's heals but make it scale way better with willpower so AM's dosent become a dmg/healing machine that noone can kill and hes just laughing at everyone while dotting and healing himself. Obviously do the same with the damage spells.
Taking advantage of the current High Magic system feels pointless and honestly its a terrible design. Blipping in between dmg and healing looks cool but honestly it's not really that great. Warhammer dosent really allow for hybrid specs. The game isent built for having that kind of hybrid mechanics. Not in term of dps and healing atleast. Swapping between melee and ranged seams to work for shadow warrior (somewhat atleast), i don't feel like it works for AM's.
I would like to add one more thing as a DPS AM i feel like we should have some help from cleanse spamming. Maybe a dot that explodes (similar to seed of corruption in wow) when clenased. That would atleast make sure that people arent just spam cleansing anything i put my dots on then dance on my corpse taunting.
Also Khaine's Touch should be made baseline and maybe even remove the healing reduction it has on it. Divine fury already has -20% adding another 20% is just meh. Just make divine fury -25% or -30% healing reduction if you really wanna keep it that way.
I'm sure i'm going to get a lot of hate for this, but this is just my personal opinion good or bad i thought i'd share it with you guys.