[Redesign] Forts
Posted: Sun Mar 22, 2020 11:18 am
Issue 1: Many people can't participate in this content due to it's design (RoR forts were designed for ~1k server population).
Issue 2: It's easier to get Sov medalions than Invader medalions.
Suggestion: Redesign Forts into 24 vs 24 scenarios like current City Sieges, so everyone can participate. Side with more instances won claims the Fort.
Example:
*Since it's 24vs24 and has two stages, invader gear is removed from bags and replaced with medalions.
Stage 1 [20m]:
- Attackers have to cap flags. Stage ends after 20m, or after attackers cap ALL flags.
- Time to cap/recap flag increased to 50s like in Caledor Woods.
- Side with more flags capped at the end of stage wins.
- If defenders win stage 1, stage 2 won't happen and defenders get extra royal medalion and/or extra invader medlions.
Stage 2 [20m]:
- Same as now, but flags capped in stage 1 affect stats of Lord. Prison still here.
Pros:
- Everyone can participate;
- More invaders for everyone;
- More content for organized groups and guilds;
- 24vs24 and 5 flags in stage 1 means there should happen some 6v6 or even 1v1 around flags. So classes and specs which aren't part of bombing meta can shine. WEs and WHs should be really precious here.
Cons:
- Premades are even more important;
- Players could require different gear/builds/setups to compete in forts than for classic oRvR, but not sure if thats really cons.
Issue 2: It's easier to get Sov medalions than Invader medalions.
Suggestion: Redesign Forts into 24 vs 24 scenarios like current City Sieges, so everyone can participate. Side with more instances won claims the Fort.
Example:
*Since it's 24vs24 and has two stages, invader gear is removed from bags and replaced with medalions.
Stage 1 [20m]:
- Attackers have to cap flags. Stage ends after 20m, or after attackers cap ALL flags.
- Time to cap/recap flag increased to 50s like in Caledor Woods.
- Side with more flags capped at the end of stage wins.
- If defenders win stage 1, stage 2 won't happen and defenders get extra royal medalion and/or extra invader medlions.
Stage 2 [20m]:
- Same as now, but flags capped in stage 1 affect stats of Lord. Prison still here.
Pros:
- Everyone can participate;
- More invaders for everyone;
- More content for organized groups and guilds;
- 24vs24 and 5 flags in stage 1 means there should happen some 6v6 or even 1v1 around flags. So classes and specs which aren't part of bombing meta can shine. WEs and WHs should be really precious here.
Cons:
- Premades are even more important;
- Players could require different gear/builds/setups to compete in forts than for classic oRvR, but not sure if thats really cons.