Guild battles
Posted: Mon Apr 13, 2020 1:25 pm
Would it be possible to make RvR lakes Guild-v-Guild only lakes for shorter periods of time?
Im sure there are plenty of larger guilds ingame who would love to slog it out against each other without pesky outsiders getting involved to see who can best the other.
The idea would be that two guilds agree to a personal battle against each other, simply allow any guild to challenge, for a hefty ingame price, and then at a specific date and time the lake of choise becomes thise two guilds only for a short while.
Any non guild player entering the lake would simply be chickenified so as to allow the guilds to slug it out on their own.
T2 lakes are naturally the budget option as the keeps lack outer defences, T3 would be more expensive and if T4 lakes are includable would be most expensive.
The war would be over when the victorious guild captures the enemy keep or when the timer runs out, wichever comes first.
I very much doubt such a battle would last very long unless you have very powerfull or evenly matched guilds, I doubt few if any will last more than an hour or two so lets say the guilds have the lake for at most 5 hours.
Rewards would be bragging rights, whatever dropps as per the normal RvR rules would drop but the only "event" specific item would be a guild token to comemorate the event.
Its just a thought...
Im sure there are plenty of larger guilds ingame who would love to slog it out against each other without pesky outsiders getting involved to see who can best the other.
The idea would be that two guilds agree to a personal battle against each other, simply allow any guild to challenge, for a hefty ingame price, and then at a specific date and time the lake of choise becomes thise two guilds only for a short while.
Any non guild player entering the lake would simply be chickenified so as to allow the guilds to slug it out on their own.
T2 lakes are naturally the budget option as the keeps lack outer defences, T3 would be more expensive and if T4 lakes are includable would be most expensive.
The war would be over when the victorious guild captures the enemy keep or when the timer runs out, wichever comes first.
I very much doubt such a battle would last very long unless you have very powerfull or evenly matched guilds, I doubt few if any will last more than an hour or two so lets say the guilds have the lake for at most 5 hours.
Rewards would be bragging rights, whatever dropps as per the normal RvR rules would drop but the only "event" specific item would be a guild token to comemorate the event.
Its just a thought...