Fix the incredibly flawed Invader Set acquisition design
Posted: Mon Apr 13, 2020 6:35 pm
Hi folks,
So I've just been having a big discussion in-game with a lot of players about this, and many seem to be in agreement that the acquisition of the Invader Set is just inherently broken.
Just as a brief explanation, Invader Tokens which allow you to purchase the Invader Set come from Forts and Cities when your character is lower than RR70. After this point, you'll start receiving Royal Crests for this content.
Not a big deal so far, right? Wrong! The problem is that each Invader set piece is a requirement to equip the equivalent set piece of the Sovereign set (Royal Crest gear)
Why is this an issue?
Well I'm sure like me, many of you have been told to rush rush rush levelling your RR to 50 after you hit max level CR! Well the problem is, now you've got 19 Renown Ranks to earn enough Invader Medallions (220) for the ENTIRE Invader set, or you won't be able to wear the Sovereign Set.
This wouldn't be an issue if there was a downward conversion for Royal Crests in the same way that there is for every other token in the game, but there is no downward conversion.
Once you've hit RR70, you'll ONLY be able to complete your invader set by being online and getting into a Fort, then winning said Fort, and then getting the Gold Bag reward from said fort for #1 contribution, and then getting lucky enough to get an Invader piece in this bag that you don't have!
Surely some of you ex-World of Warcraft players out there know how insane it is to lock the only pathway to endgame gear behind a GIGANTIC RNG wall.
You're literally being punished for playing your character before RR70 outside of Forts and Cities because speed levelling will lock you out of the endgame gear. I've never before played a game that actively punished me for playing my character.
This doesn't reward skill, or dedication, or time played. It rewards complete dumb luck, being online at the right times, and artificially gates your character progression forever behind an insanely low-chance RNG wall. It's antithetical to a reward system, and everyone who progresses their character quickly will be punished by this.
Please please please look at this issue and solve it, it makes absolutely no sense and I know this has been discussed on here before but it's a glaring hole in game design that shouldn't exist.
Some solutions could include giving a 1-1 RC > IM conversion, or rewarding a small amount of Invader Tokens from forts and cities as well as Royal Crests after RR70.
Thanks for reading.
So I've just been having a big discussion in-game with a lot of players about this, and many seem to be in agreement that the acquisition of the Invader Set is just inherently broken.
Just as a brief explanation, Invader Tokens which allow you to purchase the Invader Set come from Forts and Cities when your character is lower than RR70. After this point, you'll start receiving Royal Crests for this content.
Not a big deal so far, right? Wrong! The problem is that each Invader set piece is a requirement to equip the equivalent set piece of the Sovereign set (Royal Crest gear)
Why is this an issue?
Well I'm sure like me, many of you have been told to rush rush rush levelling your RR to 50 after you hit max level CR! Well the problem is, now you've got 19 Renown Ranks to earn enough Invader Medallions (220) for the ENTIRE Invader set, or you won't be able to wear the Sovereign Set.
This wouldn't be an issue if there was a downward conversion for Royal Crests in the same way that there is for every other token in the game, but there is no downward conversion.
Once you've hit RR70, you'll ONLY be able to complete your invader set by being online and getting into a Fort, then winning said Fort, and then getting the Gold Bag reward from said fort for #1 contribution, and then getting lucky enough to get an Invader piece in this bag that you don't have!
Surely some of you ex-World of Warcraft players out there know how insane it is to lock the only pathway to endgame gear behind a GIGANTIC RNG wall.
You're literally being punished for playing your character before RR70 outside of Forts and Cities because speed levelling will lock you out of the endgame gear. I've never before played a game that actively punished me for playing my character.
This doesn't reward skill, or dedication, or time played. It rewards complete dumb luck, being online at the right times, and artificially gates your character progression forever behind an insanely low-chance RNG wall. It's antithetical to a reward system, and everyone who progresses their character quickly will be punished by this.
Please please please look at this issue and solve it, it makes absolutely no sense and I know this has been discussed on here before but it's a glaring hole in game design that shouldn't exist.
Some solutions could include giving a 1-1 RC > IM conversion, or rewarding a small amount of Invader Tokens from forts and cities as well as Royal Crests after RR70.
Thanks for reading.