Appearance item vendors
Posted: Tue Apr 14, 2020 11:04 pm
Hey, thanks for taking the time to read this suggestion.
One of the greatest things in ROR is all the possible fashionhammer. There are hundreds of variations on how to change your appearance.
A huge amount of fun is playing fashionhammer - from hunting skins to choosing your super fly new look.
There are also some rad items outside of SC gear, that if you don't know about, you'll never see them or accidentally vendor them. Vendoring a quest reward that had a unique skin, or choosing the wrong influence reward.
There are also items, plausibly usable by multiple classes, but locked to a single one (Slayer 2h Oppressor Axe).
We also know after finishing gear sets, generally we have tokens coming out of our ears. I think one of the challenges with the age of this game is inflation or irrelevance of non-primary/lower tier currencies.
For the most part, appearances are standardised for the level range (e.g. all white shoulders for level 11-19 look the same, green look the same, blue - the same).
I also think, unfortunately, some people don't participate in fashionhammer, because they don't want to do the PVE part to get and hunt skins - farming PQs for hours to see what an appearance item looks like isn't fun for everyone.
I think adding a skin vendor will encourage players who wouldn't normally fashionhammer, explore and engage in this part of ROR.
I would like to suggest the following:
Suggestion:
Appearance vendors utilising RvR / SC tokens as currency, possibly locking non-set tier appearances behind prequisite chapter inf rewards.
What:
All non-set appearances
Vendor includes unique skins, such as epic quest skins or lair appeances (for say, 500 oppressor emblems)
How:
Each non-set appearance item for both weapons and armour (including lair boss items) is available for purchase with appropriate tier PvP tokens (SC or ORvR).
If needed, to prevent circumvention of PvE content, these appearances could be locked behind requiring filled chapter influences, but I think it's preferable/better if it is just raw tokens as you don't want to discourage people from spending their tokens.
e.g.
T1 White = 50 recruit emblems & maximum influence in all three Chapter 1
T1 Green = 100 recruit emblems & maximum influence in all three Chapter 2
T1 Blue = 150 recruit emblems & maximum influence in all three Chapter 3
T1 Purple = 200 recruit emblems & maximum influence in all three Chapter 4
T1 Lair appearance/epic quest = 500 emblems & maximum influence in T1 ORvR
OR:
T4 White = 50 conqueror emblems
T4 Green = 100 conqueror emblems
T4 Blue = 150 conqueror emblems
T4 Purple = 200 conqueror emblems
T4 Lair appearance/epic quest = 500 conqueror emblems
Epic quest reward skins = 500 oppressor emblems
Why:
We have oodles of tokens at the end of things, and these tokens just get ground down into talisman mats or officer pots, or just pile up.
Everyone wants to look cool, and there are lots of great skins in the game.
This could help depreciate currencies, and gives people more to spend tokens on, and ultimately more things to 'work towards'.
One of the greatest things in ROR is all the possible fashionhammer. There are hundreds of variations on how to change your appearance.
A huge amount of fun is playing fashionhammer - from hunting skins to choosing your super fly new look.
There are also some rad items outside of SC gear, that if you don't know about, you'll never see them or accidentally vendor them. Vendoring a quest reward that had a unique skin, or choosing the wrong influence reward.
There are also items, plausibly usable by multiple classes, but locked to a single one (Slayer 2h Oppressor Axe).
We also know after finishing gear sets, generally we have tokens coming out of our ears. I think one of the challenges with the age of this game is inflation or irrelevance of non-primary/lower tier currencies.
For the most part, appearances are standardised for the level range (e.g. all white shoulders for level 11-19 look the same, green look the same, blue - the same).
I also think, unfortunately, some people don't participate in fashionhammer, because they don't want to do the PVE part to get and hunt skins - farming PQs for hours to see what an appearance item looks like isn't fun for everyone.
I think adding a skin vendor will encourage players who wouldn't normally fashionhammer, explore and engage in this part of ROR.
I would like to suggest the following:
Suggestion:
Appearance vendors utilising RvR / SC tokens as currency, possibly locking non-set tier appearances behind prequisite chapter inf rewards.
What:
All non-set appearances
Vendor includes unique skins, such as epic quest skins or lair appeances (for say, 500 oppressor emblems)
How:
Each non-set appearance item for both weapons and armour (including lair boss items) is available for purchase with appropriate tier PvP tokens (SC or ORvR).
If needed, to prevent circumvention of PvE content, these appearances could be locked behind requiring filled chapter influences, but I think it's preferable/better if it is just raw tokens as you don't want to discourage people from spending their tokens.
e.g.
T1 White = 50 recruit emblems & maximum influence in all three Chapter 1
T1 Green = 100 recruit emblems & maximum influence in all three Chapter 2
T1 Blue = 150 recruit emblems & maximum influence in all three Chapter 3
T1 Purple = 200 recruit emblems & maximum influence in all three Chapter 4
T1 Lair appearance/epic quest = 500 emblems & maximum influence in T1 ORvR
OR:
T4 White = 50 conqueror emblems
T4 Green = 100 conqueror emblems
T4 Blue = 150 conqueror emblems
T4 Purple = 200 conqueror emblems
T4 Lair appearance/epic quest = 500 conqueror emblems
Epic quest reward skins = 500 oppressor emblems
Why:
We have oodles of tokens at the end of things, and these tokens just get ground down into talisman mats or officer pots, or just pile up.
Everyone wants to look cool, and there are lots of great skins in the game.
This could help depreciate currencies, and gives people more to spend tokens on, and ultimately more things to 'work towards'.