Fortress final stage suggestions
Posted: Thu May 07, 2020 2:53 am
Hello! Kabuchop here.
It's well known that the final stage of Fortresses are really hard to play due to it being a 200 vs 200 choke fight. I'm one of some players that think Fortress need tweaking. A few reasons of why it don't feel good to play that final stage are:
-Low FPS, for some players it feels like a slideshow ppt.
-Constant crashes.
-Laggy.
-Stuck in a 30 minutes choke fight with no chance of winning / getting farmed hard.
-Defenders have a notorious advantage at holding and winning Final Stage.
-If defenders wins, it stops oRvR progression, mostly allowing City Sieges to happen in awkard dead times like early EU time and very late end NA time. Only a small player base gets to play City Sieges at those particular times.
-It's frustrating to so many players that put hours and effort into pushing zones to get stuck at a choke fight that has no hope resulting in a blame game and anti-climatic end.
-Low quality of gameplay.
-Not being able to play City Sieges on both EU and NA prime times.
-Too many players in one small room.
And so on I could continue mentioning more reasons of why Fortresses final stage need a rework, the ones I mentioned I notice are the most experienced by players, i'm sure there are more reasons and also there must be some players that enjoy Fortresses for some reasons too.
So what I'm trying to do with this post is to open up the idea of Final Stage rework to improve the gameplay quality. I will name some suggestions/ideas that may result in creating a new way on how a Fortress is won:
1) Move Lord to Bottom floor. (due to it being big enough to handle 300 to 400 players fighting in there)
2) Create new main doors at bottom floor, it could be 2 main doors up to 4 main doors, one on each side of bottom floor.
3) If Lord is moved to Bottom floor, allow Defenders to spawn Oil on each of the main doors. These Oils should have less HP than the regular Oils at oRvR keeps. This would create a whole new way of playing a fortress, it will require coordination and timing from both sides and making it more dynamic for everyone by having more options to push/defend from. It open up a whole new meta.
4) If the idea of maintaining the Lord at second floor remains, I would suggest to widen both main and postern doors at second floor. Because the body block is too much, it's hard to deal with it due to too many players trying to push in at the same time.
5) Increase the numbers of Bag winners from 24 to 48 or 72. Also allow loosing side to win Bags too.
6) Reduce Fort player capacity by around 24 to 48 players (this would help to reduce Lag, low FPS and Crashes)
If these ideas are implemented, we may have Cities happening at both EU and NA prime times due to possible increasing the chance of winning Fortresses by attackers. It would allow players that work on pushing zones have the reward of playing City Sieges before going to sleep resulting in the so desire character progression.
That would be all, I propose these ideas with the intention of improving the game experience, I hope it benefits everyone, cya around!
It's well known that the final stage of Fortresses are really hard to play due to it being a 200 vs 200 choke fight. I'm one of some players that think Fortress need tweaking. A few reasons of why it don't feel good to play that final stage are:
-Low FPS, for some players it feels like a slideshow ppt.
-Constant crashes.
-Laggy.
-Stuck in a 30 minutes choke fight with no chance of winning / getting farmed hard.
-Defenders have a notorious advantage at holding and winning Final Stage.
-If defenders wins, it stops oRvR progression, mostly allowing City Sieges to happen in awkard dead times like early EU time and very late end NA time. Only a small player base gets to play City Sieges at those particular times.
-It's frustrating to so many players that put hours and effort into pushing zones to get stuck at a choke fight that has no hope resulting in a blame game and anti-climatic end.
-Low quality of gameplay.
-Not being able to play City Sieges on both EU and NA prime times.
-Too many players in one small room.
And so on I could continue mentioning more reasons of why Fortresses final stage need a rework, the ones I mentioned I notice are the most experienced by players, i'm sure there are more reasons and also there must be some players that enjoy Fortresses for some reasons too.
So what I'm trying to do with this post is to open up the idea of Final Stage rework to improve the gameplay quality. I will name some suggestions/ideas that may result in creating a new way on how a Fortress is won:
1) Move Lord to Bottom floor. (due to it being big enough to handle 300 to 400 players fighting in there)
2) Create new main doors at bottom floor, it could be 2 main doors up to 4 main doors, one on each side of bottom floor.
3) If Lord is moved to Bottom floor, allow Defenders to spawn Oil on each of the main doors. These Oils should have less HP than the regular Oils at oRvR keeps. This would create a whole new way of playing a fortress, it will require coordination and timing from both sides and making it more dynamic for everyone by having more options to push/defend from. It open up a whole new meta.
4) If the idea of maintaining the Lord at second floor remains, I would suggest to widen both main and postern doors at second floor. Because the body block is too much, it's hard to deal with it due to too many players trying to push in at the same time.
5) Increase the numbers of Bag winners from 24 to 48 or 72. Also allow loosing side to win Bags too.
6) Reduce Fort player capacity by around 24 to 48 players (this would help to reduce Lag, low FPS and Crashes)
If these ideas are implemented, we may have Cities happening at both EU and NA prime times due to possible increasing the chance of winning Fortresses by attackers. It would allow players that work on pushing zones have the reward of playing City Sieges before going to sleep resulting in the so desire character progression.
That would be all, I propose these ideas with the intention of improving the game experience, I hope it benefits everyone, cya around!