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testing some performance addon

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sullemunk
Addon Developer
Posts: 1213

Re: testing some performance addon

Post#31 » Sun Jun 07, 2020 1:56 pm

Glorian wrote: Sun Jun 07, 2020 11:42 am Hi, how can you activate the debug tool?
Or console?
/d in chat
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Phantasm
Posts: 674

Re: testing some performance addon

Post#32 » Sun Jun 21, 2020 3:23 am

Whats changes in 1.2.1 version? Does it break Crafting Info Tooltip?

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Mor
Posts: 57
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Re: testing some performance addon

Post#33 » Sun Jun 28, 2020 10:35 pm

This stuff works great. I am just trying to figure out which parts (addons) influence the performance the most. So far, after a scrupulous investigation adding addons one by one, I found out that ea_summoningprompt fixes the issue a little bit even on its own. But still all together improves the performance a bit more.

What is ea_summoningprompt related to btw?

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sacodebasura
Posts: 12

Re: testing some performance addon

Post#34 » Tue Jul 21, 2020 3:38 pm

you are an absolute champion dude. you literally saved the game for me with this addon. i was getting so sick of these micro stutters. many many thanks!

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Oglaf
Suspended
Posts: 279

Re: testing some performance addon

Post#35 » Sat Aug 15, 2020 9:10 pm

Love it, but it seems to mess with both the Scenario Summary and Scenario Parties icons: the former gets very awkward to click (like the minimizes the clickable area of the button/icon) and the latter won't work at all.

Any fix to this?

deathy
Posts: 25

Re: testing some performance addon

Post#36 » Sun Aug 16, 2020 3:07 am

worked great.

Except now my group windows for sc's and city are blank can't see anyone listed

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eyedoll
Posts: 2

Re: testing some performance addon

Post#37 » Mon Aug 31, 2020 12:48 am

This works amazingly on my end. Only issue is that I use Vinui, pretty close to default settings for healers and I get a lof of broken stuff that I can't fix. (Player frame that refuse to hide, chat that refuse to save settings, Action bar lock button that keeps ressetting position ect).
Because of that, I ended up not using Playerassit, Playerstatus and Chatwindow and it fixed most of the visual bugs, but the improvement is not as great.

emiliorv
Suspended
Posts: 1295

Re: testing some performance addon

Post#38 » Wed Oct 07, 2020 4:20 pm

deathy wrote: Sun Aug 16, 2020 3:07 am worked great.

Except now my group windows for sc's and city are blank can't see anyone listed

This problem can be solved by CityFix addon ?? someone tried??
viewtopic.php?f=66&t=39402&p=427911&hil ... ix#p427911

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Sarangor
Posts: 4

Re: testing some performance addon

Post#39 » Sat Oct 17, 2020 9:12 am

emiliorv wrote: Wed Oct 07, 2020 4:20 pm
deathy wrote: Sun Aug 16, 2020 3:07 am worked great.

Except now my group windows for sc's and city are blank can't see anyone listed

This problem can be solved by CityFix addon ?? someone tried??
viewtopic.php?f=66&t=39402&p=427911&hil ... ix#p427911
https://tools.idrinth.de/addons/hopper/

This might be a feasible solution. Unfortunately there is no button to hide the menu, so it always shows while in a party. However you can resize it using the LayoutEditior, making it pretty small:

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Spinevoyager
Posts: 1

Re: testing some performance addon

Post#40 » Sun Oct 18, 2020 1:13 am

So this addons works great for me -- thanks for making it. My only problem is that whenever I close the client, all of the addons you recommended to delete in my character's folder come back. Any way around this?

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