Rvr is not made to handle this many players
Posted: Mon May 18, 2020 4:47 am
Been playing for a little while and it seems to me the rvr aspect of the game is not made to handle that many players during siege. After a certain amount of defenders in a keep it is almost impossible to break through and capture that keep. There is multiple flaws in the system and everyday it seems the pattern is the same. X amount of attackers attack, fail, then half of them disconnect (or xrealm), making it really easy for the defenders to counterattack and lock the zone. Or same situation but instead of logging, the attackers all move to a different zone with a 0star keep, and by the time that keep is at 2 star and ready for a zone siege, the previous zone has been captured and the opposing faction can defend creating the same exact scenario as before. I don't mind whining and I see a lot of it on the forum but at least i'll try to give some solution to the problems I'm seeing.
1. Make the doors wider. Not only do we have to fight against the defenders, we also have to wiggle our way through our own players not moving forward in the doorway. They go in, hold the line and stand there, or backpedal stopping the entire zerg from moving forward into the keep and there is nothing we can do about it because of character collision (which is amazing btw, don't want it removed completly to solve that problem, but removed from our faction). Mix 100+ trying to get in a keep, the defending force funnelling, aoeing all at the same place, the 10-20 (or more) tanks that choke and stop moving forward, having to wiggle to get past those choking tanks while taking thousands of dmg every sec, lag, etc. I feel the more people there is, the worst it is for the attackers. By making the doors wider, more people could move into the keep and maybe the aoe wouldn't all be focused on the same spot.
2. Change postern into doors. You click on the postern, and you try to move only to be stuck on your own teamates because you all spawn on the same pixel (character collission again, maybe remove it for your own faction?) How about changing those into doors(same size as we have now) that open when the main door is open.
3. If none of those options work, add new ways to get into the keep. Once both main door are open, you can bring supplies to a drop off point inside the enemy keep wall and after a certain amount it creates a ramp (siege tower) that gives access to the second floor of the keep making it harder for the defending faction to defend. Something like the ramp in gate of ekrund scenario (destro side).
4. Everything is small. The terrain that leads to the keeps are small and full of debris. Mix in all the afker, trees, pillars, terrain that is not wide and that you can't climb (too steep) and you end up with a hard time placing the ram on the keep. Again removing the character collision for our own faction would fix that, or maybe only remove it for the persons bringing the siege? It's also frustrating trying to save the ram (or other siege equipment) from the defenders only to be stuck among your own force trying to flee also.
Again those are recommendation, those recommendation would cost a ton of ressource and time to be functionnal and might be impossible to achieve and I understand that. I also understand that the team is not paid to do this and it's not a huge game studio fixing all these bugs and able to make those huge overhaul change to that old game. I'm just venting a bit because it is getting frustrating to log in, play a few minutes only to see the same problems that is happenning everyday. Takes the fun away from a really enjoyable game. It just doesn't feel normal for 175 defenders to be able to hold 300+ attackers with very minimal casualties.
1. Make the doors wider. Not only do we have to fight against the defenders, we also have to wiggle our way through our own players not moving forward in the doorway. They go in, hold the line and stand there, or backpedal stopping the entire zerg from moving forward into the keep and there is nothing we can do about it because of character collision (which is amazing btw, don't want it removed completly to solve that problem, but removed from our faction). Mix 100+ trying to get in a keep, the defending force funnelling, aoeing all at the same place, the 10-20 (or more) tanks that choke and stop moving forward, having to wiggle to get past those choking tanks while taking thousands of dmg every sec, lag, etc. I feel the more people there is, the worst it is for the attackers. By making the doors wider, more people could move into the keep and maybe the aoe wouldn't all be focused on the same spot.
2. Change postern into doors. You click on the postern, and you try to move only to be stuck on your own teamates because you all spawn on the same pixel (character collission again, maybe remove it for your own faction?) How about changing those into doors(same size as we have now) that open when the main door is open.
3. If none of those options work, add new ways to get into the keep. Once both main door are open, you can bring supplies to a drop off point inside the enemy keep wall and after a certain amount it creates a ramp (siege tower) that gives access to the second floor of the keep making it harder for the defending faction to defend. Something like the ramp in gate of ekrund scenario (destro side).
4. Everything is small. The terrain that leads to the keeps are small and full of debris. Mix in all the afker, trees, pillars, terrain that is not wide and that you can't climb (too steep) and you end up with a hard time placing the ram on the keep. Again removing the character collision for our own faction would fix that, or maybe only remove it for the persons bringing the siege? It's also frustrating trying to save the ram (or other siege equipment) from the defenders only to be stuck among your own force trying to flee also.
Again those are recommendation, those recommendation would cost a ton of ressource and time to be functionnal and might be impossible to achieve and I understand that. I also understand that the team is not paid to do this and it's not a huge game studio fixing all these bugs and able to make those huge overhaul change to that old game. I'm just venting a bit because it is getting frustrating to log in, play a few minutes only to see the same problems that is happenning everyday. Takes the fun away from a really enjoyable game. It just doesn't feel normal for 175 defenders to be able to hold 300+ attackers with very minimal casualties.