SW - Add a slow to Draw Blood when in Assault stance
Posted: Mon May 18, 2020 3:47 pm
Assault SW currently lacks a slow, which can make it difficult or frustrating to maintain melee range after the initial opener. Swapping to Skirmish to use Takedown is an option for closing larger gaps when Shadowstep is on cooldown, but is clunky for small gaps as you lose Assault stance for 5 s.
Most melee classes don't struggle as much with this as they have some form of slow, including mSH. IMO it makes sense that there should be a slow on Draw Blood when used in Assault stance. This mirrors the mSH version, and keeps it in line with a lot of other slows that have a DoT component.
An alternative would be to make Takedown usable in Assault stance, but that's a bit more powerful since few melees have a ranged slow.
Also, buff ranged SW and SH
Most melee classes don't struggle as much with this as they have some form of slow, including mSH. IMO it makes sense that there should be a slow on Draw Blood when used in Assault stance. This mirrors the mSH version, and keeps it in line with a lot of other slows that have a DoT component.
An alternative would be to make Takedown usable in Assault stance, but that's a bit more powerful since few melees have a ranged slow.
Also, buff ranged SW and SH
