Tier 1 Balance Suggestions
Posted: Thu May 21, 2020 4:14 pm
I would like to suggest some balance ideas to make tier 1 more enjoyable. It's not a lot, but I think these changes would make a big difference.
Archmage/Shaman


Transfer Force and Bleed Fer' Me are game breakers in Tier1. Usually players are without a party, or simply right in the process of learning the game and its classes. Even if a healer is around to cleanse you, most will probably not be able to do so simply because they are new to the game. Also Healing pots are usually not aquired in Tier1 especially on the very low levels. Shamans and Archmages are god Tier in this scenario and usually their very long dots are a death sentence to a lot of newbies. My Suggestion is to reduce the duration of their 24sec dots down to 15sec (if lvl < 16) to bring these two classes more in line with the others and make it 24sec for lvl 16 and above.
Witch Hunter/Witch Elf




These Two classes are simply not fun without Shadow Prowler and Incognito. I would suggest to reduce the level of Shadow Prowler,Incognito and their respective openers Vehement Blades and Burn Armor to level 1, so the sneaky classes can sneak from the very start.
Tanks

Guard - the most iconic ability to ever be introduced to any MMO. Tanks without guard aren't tanks. This game is build heavily around this sole ability and doesn't really work without it. Tanks should have guard from the very start and get used to it as soon as possible. It will also make them worth much more before level 10.
Tldr:
- reduced AM and Shammy dot to 15sec in T1
- give Stealth at lvl 1
- give Guard at lvl 1
Archmage/Shaman


Transfer Force and Bleed Fer' Me are game breakers in Tier1. Usually players are without a party, or simply right in the process of learning the game and its classes. Even if a healer is around to cleanse you, most will probably not be able to do so simply because they are new to the game. Also Healing pots are usually not aquired in Tier1 especially on the very low levels. Shamans and Archmages are god Tier in this scenario and usually their very long dots are a death sentence to a lot of newbies. My Suggestion is to reduce the duration of their 24sec dots down to 15sec (if lvl < 16) to bring these two classes more in line with the others and make it 24sec for lvl 16 and above.
Witch Hunter/Witch Elf




These Two classes are simply not fun without Shadow Prowler and Incognito. I would suggest to reduce the level of Shadow Prowler,Incognito and their respective openers Vehement Blades and Burn Armor to level 1, so the sneaky classes can sneak from the very start.
Tanks

Guard - the most iconic ability to ever be introduced to any MMO. Tanks without guard aren't tanks. This game is build heavily around this sole ability and doesn't really work without it. Tanks should have guard from the very start and get used to it as soon as possible. It will also make them worth much more before level 10.
Tldr:
- reduced AM and Shammy dot to 15sec in T1
- give Stealth at lvl 1
- give Guard at lvl 1