T4 Zone/Population Control
Posted: Tue May 26, 2020 9:55 pm
Ok hear me out. Then say what you will.
The new found stale mates in T4 are starting to get overly boring and need some type of control to move things along.
Here is one proposal and I am sure it could be modified.
When a zone unlocks limit it to 100 v 100 players.
When a keep hits 1 star that realm gets an additional 20 players.
It evens out when both sides have the same amount of stars on the keep.
If one realm hits 2 stars prior to the other even hitting 1 still only allow a 20 person variance but raise the 2 star population to lets say 200v180, 200 for the controlling realm.
Do same thing with 3 star. Maybe go to 300v250 population and so on. Make 5 star flips a thing of the past as they are a little buggy anyway. However make the zone full out as many players
as it takes.
All of the systems to do this are already in place and "should be" fairly easy to do. Keep in mind the numbers I listed are just an idea. Tin hat if you will.
Others things that need to be considered is contribution. A player should not be able to come in to the zone and still a fort spot from another player.
Example: Warrior Priest / Disciple of Kaine / Shaman / Archmage / Engi / Magus etc. with the AoE spam of heals that hit everyone or the aoe damage that hits everyone. To be honest
not sure how to fix that part.
Xrealm needs to be considered in 2 ways. The current lock out timer and how you get that timer.
Maybe needs to be extended to a 3 hour timer and if you flag forRvR or talk in RvR or RvR region /2 chat then the timer is just locked. Like you were flagged.
Idea's are just that idea's. These are mine and welcome any thoughts including the Development team who works so hard to bring us this game.
Another one is make city push a 24 hour lock out per city meaning you could push 2 cities everyday. Altdorf has been 5 star for ever and destro does not pus it even though they can.
its just easier to defend and get max royals from a 2 star city as you would if you lost against a 5 star city.
The new found stale mates in T4 are starting to get overly boring and need some type of control to move things along.
Here is one proposal and I am sure it could be modified.
When a zone unlocks limit it to 100 v 100 players.
When a keep hits 1 star that realm gets an additional 20 players.
It evens out when both sides have the same amount of stars on the keep.
If one realm hits 2 stars prior to the other even hitting 1 still only allow a 20 person variance but raise the 2 star population to lets say 200v180, 200 for the controlling realm.
Do same thing with 3 star. Maybe go to 300v250 population and so on. Make 5 star flips a thing of the past as they are a little buggy anyway. However make the zone full out as many players
as it takes.
All of the systems to do this are already in place and "should be" fairly easy to do. Keep in mind the numbers I listed are just an idea. Tin hat if you will.
Others things that need to be considered is contribution. A player should not be able to come in to the zone and still a fort spot from another player.
Example: Warrior Priest / Disciple of Kaine / Shaman / Archmage / Engi / Magus etc. with the AoE spam of heals that hit everyone or the aoe damage that hits everyone. To be honest
not sure how to fix that part.
Xrealm needs to be considered in 2 ways. The current lock out timer and how you get that timer.
Maybe needs to be extended to a 3 hour timer and if you flag forRvR or talk in RvR or RvR region /2 chat then the timer is just locked. Like you were flagged.
Idea's are just that idea's. These are mine and welcome any thoughts including the Development team who works so hard to bring us this game.
Another one is make city push a 24 hour lock out per city meaning you could push 2 cities everyday. Altdorf has been 5 star for ever and destro does not pus it even though they can.
its just easier to defend and get max royals from a 2 star city as you would if you lost against a 5 star city.