Player Housing
Posted: Tue May 26, 2020 11:20 pm
I scoured for this topic here, but there doesn't appear to be one that's an active discussion.
I propose a basic form of player housing for the purpose of adding a layer of depth that applies to the combat-centric nature of Return of Reckoning.
Basics
To start off with, a small, basic space or 'room' can be earned through T3/T4 questing/purchased for a hefty sum of gold. It would be located at a major hub area (Altdorf, Inevitable City, etc.)
A merchant would sell cosmetic additions to the homeowner in the form of furniture and wall/floor textures. Furniture models can be sourced from physical models and objects already present within the game (altars, armor stands, braziers, chairs, crates, etc.) and can be moved around, while textures can be room-specific, which allows for greater customization and room-theming.
Due to the hassle of tampering with mob drops, these housing items can only be purchased from said housing merchant.
In order to prevent possible abuse/exploitation of the relocation involved when accessing a house, player homes should only be accessible by direct means of access - you cannot teleport to your home as you would with a rally point.
RvR/PvP Rewards
In order to bring some relevance to RvR, specialized housing items can only be purchased via RvR Medallions/Tokens.
What I personally suggest for this bit is that more impressive-looking cosmetics (banners, thrones, trophies, etc.) be locked behind RvR currency, as it would motivate a wider range of players and provide another endgame goal to those who've already achieved all that they wanted.
Who doesn't want a replica of Ghal Maraz hanging on their wall, or epic statues of the people you've spent so much time fighting for?
Cosmetic Themes
For the sake of preserving loyalty to the Warhammer Fantasy lore, the purchased cosmetics for each side should reflect what that side stands for. It simply wouldn't make any sense for an Engineer to decorate their crib with a rack of human skulls, or for a Marauder to pimp their wall with Imperial banners.
The only plausible exception to this accessibility would be trophies plucked from the battlefield itself.
After killing say, 500 White Lion players, it would be quite neat to stick a White Lion pelt on your wall as a symbol of your unparalleled dominance and game sense.
I propose a basic form of player housing for the purpose of adding a layer of depth that applies to the combat-centric nature of Return of Reckoning.
Basics
To start off with, a small, basic space or 'room' can be earned through T3/T4 questing/purchased for a hefty sum of gold. It would be located at a major hub area (Altdorf, Inevitable City, etc.)
A merchant would sell cosmetic additions to the homeowner in the form of furniture and wall/floor textures. Furniture models can be sourced from physical models and objects already present within the game (altars, armor stands, braziers, chairs, crates, etc.) and can be moved around, while textures can be room-specific, which allows for greater customization and room-theming.
Due to the hassle of tampering with mob drops, these housing items can only be purchased from said housing merchant.
In order to prevent possible abuse/exploitation of the relocation involved when accessing a house, player homes should only be accessible by direct means of access - you cannot teleport to your home as you would with a rally point.
RvR/PvP Rewards
In order to bring some relevance to RvR, specialized housing items can only be purchased via RvR Medallions/Tokens.
What I personally suggest for this bit is that more impressive-looking cosmetics (banners, thrones, trophies, etc.) be locked behind RvR currency, as it would motivate a wider range of players and provide another endgame goal to those who've already achieved all that they wanted.
Who doesn't want a replica of Ghal Maraz hanging on their wall, or epic statues of the people you've spent so much time fighting for?
Cosmetic Themes
For the sake of preserving loyalty to the Warhammer Fantasy lore, the purchased cosmetics for each side should reflect what that side stands for. It simply wouldn't make any sense for an Engineer to decorate their crib with a rack of human skulls, or for a Marauder to pimp their wall with Imperial banners.
The only plausible exception to this accessibility would be trophies plucked from the battlefield itself.
After killing say, 500 White Lion players, it would be quite neat to stick a White Lion pelt on your wall as a symbol of your unparalleled dominance and game sense.