Xergon wrote: ↑Fri Jun 19, 2020 11:40 am
Wow, just wow.
I seriously cannot believe u guys actually thinking those changes are bad for SW. Overall is huge boost to both DMG and usability of SW in current form.
U wanna play RangeSW ? U have Scout spec which gained high burst and high dot pressure.
U wanna play ST Melee ? U got ASW with another boost tactic.
U wanna play AoE viable spec ? U got Skirmish with a lot boost.
Not even they removed nerfing dmg on Spiral Fletched Arrows but they boosted abilities like Barrage and gave u 2 AoE dots on top of that, how can u cry about... They even gave u 350 WeaponSkill worth Tactic as PERMANENT...
Sure u lost range mobile spec, oh well, guess what, U CANT HAVE **** EVERYTHING, god fuking damn it...
U can play Skimish as AoE viable spec w/o proper support, but its starts shining when u actually get proper support from SM with WW and guard and heal.
Who ever say that Skirmish SW is light armor therefore it cannot play close range, WTF ??? So BWs in RvR doing exacly what ? Right now, as Skirmish AoE u got almost similar dmg potential as BW, yet u still not as squishy as them. With FM up i can assure u, u can do more dmg than any BW during VoN and WW up.
Ppl just need to learn how to play new SW, sure its gonna take long time for ppl who played this class DIFFERNTLY to start playing it ACCORDINGLY to its current strenghts...
+1, thanks for input, I mostly agree on that.
After some test, I respecced to skirmish AoE and scout (festering+FtW) and currently enjoy the versatility AoE tactic brings to the table ; now I can deal very satisfying damage with my most used skills (SFA and BHA), and use all ranges when needed, be useful in siege with two long-range magical attacks for oil (FtW being Spirit when Vengeful), and good ST potential as well.
Only changes I wish from now :
- removal of x3 stack of BHA ; it's a pain to stack three times the DoT, especially with range reduction and block/dodge that prevent applying on other targets, not to mention cleanse that remove all stacks (waste of AP for us).
Either make it x2 stack (with slight up in damage, total less than x3), or revert it to non-stackable, with a bit more damage maybe (if the intended goal is to make the skill more pressuring).
- Glass arrow now feels too strong with rapide fire ; either make Glass Arrow proc max. 1 per second (so 3 procs per rapid fire instead of 6, that will nerf a bit the crosscut burst as well), with a slight base damage increase of Rapid Fire.
- Lileath Arrow with 5s cast is useless ; SFA is far more efficient now (with tactic), Aoe-Wise, DPS-wise and AP per DPS-wise. Please revert to no cd (or make it linked to Vengeful state ?). It's currently far for being most efficient skill, need to be very close to enemy (0ft to 65ft LINE AoE is very different from 65+ft + 20ft AoE) and the 2s cast is already a big nerf itself (and not worth using expert skirmisher tactic only for it).
- All skirmish skills should be castable on the move, to avoid being further impaired by Steady Aim (maybe add this bonus on Skirmish stance ?)
- Make more bonuses or tactic side effects linked to Vengeful state, it's a good idea !
Either than that I feel the ranged SW currently more threatening, but also more boring to play : AoE spam is so easy I'm mainly using all my AP to place x3 BHA on AoE targeting mostly tanks, and SFA when finally the 3 DoTs are ticking, meaning only 2 skills are currently 75% of my damage output... not really as interesting as before.