RvR reward system
Posted: Sun Jun 14, 2020 11:05 pm
Recently there has been a litte bit of discussion about people (especially destro) coaxing their allies into staying reluctant on forts 3rd stage and not defending. Basically, defending side is giving up a fort in order to allow the other to raid the city. Obviously, this is something horrible but at the same time it reveals some weakness of the rvr system in general. I would like to start this topic so that anyone can give ideas on what to change in the system.
Currently, locking rvr zones like Praag, Dragonwake etc. reward you with medallions and crests. On forts one is rewarded with greater amount of Invader medallions and has a chance for a bag (small chance but still). On cities players collect medallions or crests depending on their gear tome unlock at even greater number. So what system offers is: the greater the difficulty of achiving or succeeding in certain instances or stages of rvr the more reward you will get. And this is absolutely wonderful in my opinion with one little exception! There is almost no difference in rewards between lost and won forts and (more importantly) cities. When a destro player is expecting a raid on Inevitable City we know that he/she will be reward exactly the same amount of crests/medallions as if on Altdorf raid. This is encouraging everyone just to let one of the sides storm a final paring zone, take the fort and then consume city rewards. This is why people try to persuade others into giving up on forts and allow the other side to kill the lord. This is sad...
I'd like to present my idea on this which could probably irritate some part of RoR players. The idea would be to reward players with less crests/medallions when defending their own fort/city/final zones and reward more on every of these when attacking. This would force players to organize and communicate better and most of all not to give up thier own fort or zone! Of course, if defending side succeeds in defending the reward is slighly greater, which is again motivating the defending side to push the enemy away from their fort and city.
What would you guys change? Before you start posting please do not reply with ideas like: "Forts are all sh** remove the trash please" or "There should be 8x more gold bags on cites each stage and 50x more gold bags on forts - problem sorted".
Thanks!
Currently, locking rvr zones like Praag, Dragonwake etc. reward you with medallions and crests. On forts one is rewarded with greater amount of Invader medallions and has a chance for a bag (small chance but still). On cities players collect medallions or crests depending on their gear tome unlock at even greater number. So what system offers is: the greater the difficulty of achiving or succeeding in certain instances or stages of rvr the more reward you will get. And this is absolutely wonderful in my opinion with one little exception! There is almost no difference in rewards between lost and won forts and (more importantly) cities. When a destro player is expecting a raid on Inevitable City we know that he/she will be reward exactly the same amount of crests/medallions as if on Altdorf raid. This is encouraging everyone just to let one of the sides storm a final paring zone, take the fort and then consume city rewards. This is why people try to persuade others into giving up on forts and allow the other side to kill the lord. This is sad...
I'd like to present my idea on this which could probably irritate some part of RoR players. The idea would be to reward players with less crests/medallions when defending their own fort/city/final zones and reward more on every of these when attacking. This would force players to organize and communicate better and most of all not to give up thier own fort or zone! Of course, if defending side succeeds in defending the reward is slighly greater, which is again motivating the defending side to push the enemy away from their fort and city.
What would you guys change? Before you start posting please do not reply with ideas like: "Forts are all sh** remove the trash please" or "There should be 8x more gold bags on cites each stage and 50x more gold bags on forts - problem sorted".
Thanks!