oRvR and Scenario
Posted: Thu Jun 18, 2020 8:54 am
I know i will get a lot of hate and maybe my account terminated by typing this but these are my suggestions for the oRvR and Scenarios.
1. Renown - Make T1 available for maximum Career Rank 10 / Renown Rank 10 -> with this healers will get the Resurrection skills and Tanks will get the Guard Skills. They can easily train and work with those in T2-T4. I don't feel like getting out from T1 at 16 will make any difference than getting out at 10. I mean, those who want to guard / res people will do the same in both brackets. Not to mention that getting out at Career Rank 10 will bolster you even better for some levels and the population in the zones will be a bit bigger. Which will be good for battle. The more you have, the higher chances of you to do something.
2. Gear in oRvR - the current system in my opinion is crap and here is why. There is no actual progression between Keeps and Forts. I mean, a level 20 with green gear can easily get a spot in Fort. He knows that he cannot do anything so he is leeching. Him and many alike. Therefore AFK in forts, therefore complaining of pushing. If you will Restrict forts for only People with Vanquisher Wards (equip full vanquisher for ToK/title) you will have much more quality fights in city sieges because the population will drop. For newcomers, if they want to get into Fort, they must earn the way for it. By getting Vanquisher. Also for Cities, if you do not have the full Invader ToK Unlock from forts, you should not attend cities. With this we can easily get rid of people playing with blue/green gear, leech-mentality and we will have more quality fights.
3. Gear in Scenarios - Prevent people for queuing in Ranked if they do not have Full Oppressor ToK Unlock - I've seen people in Merc gear, which were crap - therefor loss in Ranked. In theory, if people will get oppressor - more time spent in scenarios, more practice, more awareness of situations and more solid play - therefor quality matchmaking after.
I know that this will cause some triggering, but at the moment it's advertised quantity over quality and in my opinion is bad. Look at ranked, look at sieges, look at cities. I know that some will leave but those who will remain, will be quality players.
1. Renown - Make T1 available for maximum Career Rank 10 / Renown Rank 10 -> with this healers will get the Resurrection skills and Tanks will get the Guard Skills. They can easily train and work with those in T2-T4. I don't feel like getting out from T1 at 16 will make any difference than getting out at 10. I mean, those who want to guard / res people will do the same in both brackets. Not to mention that getting out at Career Rank 10 will bolster you even better for some levels and the population in the zones will be a bit bigger. Which will be good for battle. The more you have, the higher chances of you to do something.
2. Gear in oRvR - the current system in my opinion is crap and here is why. There is no actual progression between Keeps and Forts. I mean, a level 20 with green gear can easily get a spot in Fort. He knows that he cannot do anything so he is leeching. Him and many alike. Therefore AFK in forts, therefore complaining of pushing. If you will Restrict forts for only People with Vanquisher Wards (equip full vanquisher for ToK/title) you will have much more quality fights in city sieges because the population will drop. For newcomers, if they want to get into Fort, they must earn the way for it. By getting Vanquisher. Also for Cities, if you do not have the full Invader ToK Unlock from forts, you should not attend cities. With this we can easily get rid of people playing with blue/green gear, leech-mentality and we will have more quality fights.
3. Gear in Scenarios - Prevent people for queuing in Ranked if they do not have Full Oppressor ToK Unlock - I've seen people in Merc gear, which were crap - therefor loss in Ranked. In theory, if people will get oppressor - more time spent in scenarios, more practice, more awareness of situations and more solid play - therefor quality matchmaking after.
I know that this will cause some triggering, but at the moment it's advertised quantity over quality and in my opinion is bad. Look at ranked, look at sieges, look at cities. I know that some will leave but those who will remain, will be quality players.