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How to have maximum occupancy of players throughout the year

Posted: Sun Jun 21, 2020 1:14 pm
by Celyt
I believe in todays world of gaming people are interested in obtaining a feel for multiple classes, that being said they aren't looking for free handouts either. Firstly, My suggestion is this, if there were to be a larger increases in renown that supersedes the current increase in renown gain for lower renown ranks up to a point say 65. This would give people a stronger feeling of worth of the character and give incentive into reaching the end game which at that RR would be just within reach. Also, another suggested change would be Royal crest drops from higher level players with a small percentage, and a return to the dropping of royal gear from city sieges. This would allow for people who do not have massive amounts of time to be able to diversify their character choice while still being a threat from lack of a gear gap. Lastly, I believe Invader should be easier to obtain that royal, meaning since we need a full set of invader to be able to obtain Royal crest, or in hopes the gear, it should be brought down to a point that is easier for the average individual to obtain.

I hope this will bring some insight and some ideas on how to further progress the game.

Cheers.

Re: How to have maximum occupancy of players throughout the year

Posted: Sun Jun 21, 2020 1:49 pm
by Jesden
Royals aren't going to drop from players, that's been scrapped multiple times. I like the idea of gear dropping from bags though.

Re: How to have maximum occupancy of players throughout the year

Posted: Sun Jun 21, 2020 4:24 pm
by TwistedSister77
Invader is pretty easy to obtain now, and the set doesn't cost much.

Invader stats are junk for certain classes, a downgrade over vanquisher. I wish that was fixed