Healing nerf
Posted: Wed Jun 24, 2020 7:23 pm
I would love to see healing scaled back by atleast 30%. small scale fights last ages because of the amount of survivability by half geared healers.
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=39333
but if you notice, if a 2/2/2 wb faces another 2/2/2 wb, regardless its a long fight, it scales nomatter how you have it, if both sides have tons of heals the fights take what feels like forever. take city fights for example, i have had defences on the first stage take the whole 25minutes on 1fight because neither side could wipe each other.jvlosky wrote: ↑Wed Jun 24, 2020 7:40 pm It is a double edged sword. I agree sometimes healers just seem to take forever to kill. But with how the game is framed on 24+ vs 24+ with zergs up to 700 vs 700 (that is the most ive seen in one zone) the heals sort of have to be that way. It is the same reason that HEAVY AOE PRESSURE is meta because heals have to be able to support their group/warband.
The main place healing seems mega strong is for Ranked SC IMO. Some games will come down to just one kill over 15 mins. It is fun and I love it and I wouldn't change it but I can see where you are coming from at times.
Yeah I can see how you wouldn't like that. But thing is I like that about this game LOL. I find it most compelling when you have a super even 24v24 in city and nobody dies for a while because it is like figuring out a puzzle for me. Do we need to pressure their healers to win this now? Lets try zoning them out and using range to our advantage? I dunno I really really like city and really even 24v24.Xico wrote: ↑Wed Jun 24, 2020 7:49 pmbut if you notice, if a 2/2/2 wb faces another 2/2/2 wb, regardless its a long fight, it scales nomatter how you have it, if both sides have tons of heals the fights take what feels like forever. take city fights for example, i have had defences on the first stage take the whole 25minutes on 1fight because neither side could wipe each other.jvlosky wrote: ↑Wed Jun 24, 2020 7:40 pm It is a double edged sword. I agree sometimes healers just seem to take forever to kill. But with how the game is framed on 24+ vs 24+ with zergs up to 700 vs 700 (that is the most ive seen in one zone) the heals sort of have to be that way. It is the same reason that HEAVY AOE PRESSURE is meta because heals have to be able to support their group/warband.
The main place healing seems mega strong is for Ranked SC IMO. Some games will come down to just one kill over 15 mins. It is fun and I love it and I wouldn't change it but I can see where you are coming from at times.