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ranked suggestions
Posted: Wed Jun 24, 2020 7:36 pm
by Xico
2/2/2 is a great idea for survivability, but that makes fights take forever in ranke ( if equally matched.) to bring new life to ranked i would love to see a 2 tank 3 dps 1 heal setup, or even 1 tank 4 dps 1 heal setup. or if to keep it as 2/2/2 disable guard and detaunts, taking away alot of team survivability, or nerfing healing around the 5minute mark if score is still 0-0
Re: ranked suggestions
Posted: Wed Jun 24, 2020 7:39 pm
by ClemmonGrab
I agree with this very much, maybe even a 2v2 or 3v3, anything to change the horrid pace of these fights.
Re: ranked suggestions
Posted: Wed Jun 24, 2020 7:42 pm
by jvlosky
I think the best end all fix all (so you don't squeeze out certain classes who want to queue for ranked) would be to apply a healing effectiveness debuff that blankets everyone as the ranked match progresses.
Maybe being up to 60% decreased healing effectiveness at the 4 mins left mark or something if you catch my drift.
By making it not 2/2/2 it think it would affect queue times and make it harder to queue on certain classes than others.
Re: ranked suggestions
Posted: Wed Jun 24, 2020 7:45 pm
by Xico
jvlosky wrote: Wed Jun 24, 2020 7:42 pm
I think the best end all fix all (so you don't squeeze out certain classes who want to queue for ranked) would be to apply a healing effectiveness debuff that blankets everyone as the ranked match progresses.
Maybe being up to 60% decreased healing effectiveness at the 4 mins left mark or something if you catch my drift.
By making it not 2/2/2 it think it would affect queue times and make it harder to queue on certain classes than others.
i see what youre saying, but healers are almost never in que in the first place. if you do .ranked i promise youll never see as many healers as there are dps/tanks in que (at my time of posting this there are 13dps 8tanks and 3heals in que for both sides total).