Rework City Siege Stage 1
Posted: Wed Jun 24, 2020 11:09 pm
Stage 1 could be more dynamic and tactical
There has been this issue while playing a City that maybe everyone can relate to, the issue is that almost every City Siege, one side stomps the other, ending with a 300 kills to 20 kills. This is bad because you end up having to stay between 45 minutes up to 1 hour getting killed over and over again. For both sides it's boring, if you are winning it feels like doing a PQ and if you are loosing well, you must already know how it feels. We all know how frustating it is to get this type of City, don't matter how much you try, the result will be the same, get farmed over and over again, both Order and Destruction suffer from this.
So taking in consideration this issue, which I think is the most important one regarding how City Sieges are played, I've come to this idea that I would like to suggest, which is reworking Stage 1 and I'll explain why is it that Stage 1 should be the starting rework point, here's why:
-What happens in Stage 1? Inmediately we see that the defending side regroups at the Mid BO waiting for the attacking side to take over the first 2 BOs and then clash in the Mid BO for a 24vs24 battle to decide if Stage 1 moves on or stays at Mid BO for 30 minutes straight. Now, what does this means? From the start of City Siege we will see how the whole Scenario will be played out, one side will dominate the entire City untill the end of Stage 3, resulting in a typical 300 kills to 20 kills result.
I think if by reworking how Stage 1 is scored, we will avoid this awful results, what I'm trying to say is that if you remove the first battle being a 24vs24, the City will have a totally different result. Reworking the beggining will may have an impact on Stage 2 and 3.
So after roughly explaining the reason of Why it needs a rework, I'll now continue with the suggestion I have in mind:
-Make Stage 1 work as a Scenario Score system, which is up to 500 to decide which side wins.
-The first 3 BOs (starting from south side in both cities) could work as the flags in the Scenario Nordenwatch or Reikland Hills just to give an example. It should be a slow scoring per BO taken so it last for about 10 minutes up to 20.
-Allow the Pillagin (burning objects) score 1 or 2 points per burned object for the attacking side,so the defending side could stop them from burning it.
-This would allow for the whole team to split and coordinate attacks/defend the BOs to score points, also allowing roaming/single targets careers to have an impact in how the Stage is played out. At the same time avoiding the 24v24 AoE fight.
-This would be a more dynamic way of playing the City.
-Let Stage 2 and 3 be a 24v24 battle.
So once the 500 points are reached, for the attacking side, they would continue moving on to the next step in Stage 1 which is to summon goblins/dwarves and LORD dragon/big bird. This step somehow is good, I would like for it to get a rework but right now it's not what I aim for. It may very well be just remove the whole concept of LORDs and Door and just let it be a Score game by holding flags all around the City or maybe not.
Now, once the defending side reaches 500 points, they will win Stage 1 and move on to the next Stage 2.
By changin Stage 1 we would definetly see a different result in at least the Killing Blows score. Thus improving the whole experience of playing a City Siege. That would be it, bye bye.
There has been this issue while playing a City that maybe everyone can relate to, the issue is that almost every City Siege, one side stomps the other, ending with a 300 kills to 20 kills. This is bad because you end up having to stay between 45 minutes up to 1 hour getting killed over and over again. For both sides it's boring, if you are winning it feels like doing a PQ and if you are loosing well, you must already know how it feels. We all know how frustating it is to get this type of City, don't matter how much you try, the result will be the same, get farmed over and over again, both Order and Destruction suffer from this.
So taking in consideration this issue, which I think is the most important one regarding how City Sieges are played, I've come to this idea that I would like to suggest, which is reworking Stage 1 and I'll explain why is it that Stage 1 should be the starting rework point, here's why:
-What happens in Stage 1? Inmediately we see that the defending side regroups at the Mid BO waiting for the attacking side to take over the first 2 BOs and then clash in the Mid BO for a 24vs24 battle to decide if Stage 1 moves on or stays at Mid BO for 30 minutes straight. Now, what does this means? From the start of City Siege we will see how the whole Scenario will be played out, one side will dominate the entire City untill the end of Stage 3, resulting in a typical 300 kills to 20 kills result.
I think if by reworking how Stage 1 is scored, we will avoid this awful results, what I'm trying to say is that if you remove the first battle being a 24vs24, the City will have a totally different result. Reworking the beggining will may have an impact on Stage 2 and 3.
So after roughly explaining the reason of Why it needs a rework, I'll now continue with the suggestion I have in mind:
-Make Stage 1 work as a Scenario Score system, which is up to 500 to decide which side wins.
-The first 3 BOs (starting from south side in both cities) could work as the flags in the Scenario Nordenwatch or Reikland Hills just to give an example. It should be a slow scoring per BO taken so it last for about 10 minutes up to 20.
-Allow the Pillagin (burning objects) score 1 or 2 points per burned object for the attacking side,so the defending side could stop them from burning it.
-This would allow for the whole team to split and coordinate attacks/defend the BOs to score points, also allowing roaming/single targets careers to have an impact in how the Stage is played out. At the same time avoiding the 24v24 AoE fight.
-This would be a more dynamic way of playing the City.
-Let Stage 2 and 3 be a 24v24 battle.
So once the 500 points are reached, for the attacking side, they would continue moving on to the next step in Stage 1 which is to summon goblins/dwarves and LORD dragon/big bird. This step somehow is good, I would like for it to get a rework but right now it's not what I aim for. It may very well be just remove the whole concept of LORDs and Door and just let it be a Score game by holding flags all around the City or maybe not.
Now, once the defending side reaches 500 points, they will win Stage 1 and move on to the next Stage 2.
By changin Stage 1 we would definetly see a different result in at least the Killing Blows score. Thus improving the whole experience of playing a City Siege. That would be it, bye bye.