dether wrote: ↑
Sun Aug 02, 2020 6:46 pm
There are issues with balance no one denies that but its not but its not the core issue of the current situation , also each faction got a different play style and so far destro play style attract more players for obvious reasons
It attracts more people because it's easier. Destro has been given so many powerful build options, tweaks, etc., and every "bug fix" has a net greater benefit to Destro than it does to Order. Any criticism of said imbalance is met with "git gud; destro players stronk".
The game was never perfectly balanced, but the QoL options given to Destro (pounce, pulls, damage, and movement buffs on every melee option) have greatly disadvantaged order over the long term. Deny it all you want; no sweat off my pole. Things that were powerful and unique to order were copy pasted to destro classes without total consideration to just how well it would synergize with destro unique abilities, and the lack of counters order has that Destro does have.
The excuse that "order has better healing" is so blown out of proportion and overrated with the power creep going on these days that it's silly. Rampage is the only very powerful, not overrated, order unique ability, and with the amount of whining you hear about it, I imagine it's only a matter of time.
Also, nobody likes order tanks, not because of the way they look (despite popular belief), it's simply that a) Destro has better melee classes as a whole, which pair with tanks and b) destro tanks do bruiser builds better... which are more fun than pure tanking and the ostracized dps tank.
Order excels at ranged combat, which is great for soloing during sieges, which are the only meaningful part of the campaign right now due to the current mechanics favoring zerging up, which means that numbers almost always matter more than gear or skill once high enough pre-siege. But the most powerful equipment by a huge margin is locked behind a mode that favors melee and class synergy. There is no alternative except maybe thousands of hours of winning forts/end zones. However, because sieges occur more often than anything else, it's natural for players who like to roam/solo to flock to order, despite the game being a team game.
Personally, I hate cities. I think they're boring, win or lose. I dread the hour I have to waste (because I'm not having fun) to get the crests I need to be relevant even in the content I do enjoy and to play the way I want to play.
Lastly, this idea that Order just needs to suck it up and play classes they don't like so that they can win, instead of fixing the core issue, is asinine. It's a game. Win or lose, I know I'm going to play the way I want and enjoy, or I'll do something else instead. The numbers are showing others doing the same.