MSH's "Protection"
Posted: Tue Sep 29, 2020 1:53 pm
Hi all. What builds "Protection" numbers in scenario/city statistics for MSH? Is that self armor buffs? Or detaunts? Or something else?
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=41315
ReturnOfReckoning wrote: Wed Aug 26, 2020 3:00 pm [Protection]
The protection column shows some of the work that tanks are doing to protect their team.
This score tracks the total damage reduction from absorbs, Guard, and various damage reducing abilities like Challenge, Distracting Bellow, Immaculate Defense or Hold the line. This means that a healer using absorb shields can also get a protection score, or for example a sorcerer using Wind-Woven Shell will also show up as a protection score.
Currently it does not include damage reduced from buffing your teams toughness or debuffing the enemy teams offensive stats.
Due to the order of calculations in the combat formulas, values in the protection score is the non-critical damage protected against. In the future this might change to include critical damage protected against as well.
Examples:
- Tank A uses "Guard" on player B which is hit by an ability that would normally hit for 100 damage. Guard reduces the damage taken by B by 50%, 50 protection points is awarded to A.
- Tank A uses "Challenge" on an enemy, which then hits Player B with an ability that would normally hit for 100 damage. Challenge reduces the damage to 70, and 30 protection points is awarded to A.
- Iron Breaker uses Oathbound, buffing their oath friends parry by 25%. This causes the oath friend to parry a blow for 200 damage they otherwise would not have parried. The Iron Breaker is awarded 200 protection points.
This would count towards the healers protection statNSKaneda wrote: Wed Sep 30, 2020 3:54 pm mSH - melee squig herder.
getting pocket healer to keep absorb bubble on you
Aethilmar wrote: Thu Oct 01, 2020 4:33 am That's funny. Follow up question then is does the protection score (visible or otherwise) give contribution to cities/forts/zones for non-tank classes? If so it would not shock me since tanks have consistently had the hardest path to rewards in this game since forever but I am morbidly curious.