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[POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 9:05 pm
by noisestorm
Just my personal question to all you guys here what would be best or most appreciated?
Do please not argue about stuff here in this thread, but rather show me (and the Devs maybe)
your opinion ,and only that, about this topic.
Edit: Added one choice and enabled Re-voting!
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 9:17 pm
by Ototo
Morales 7.5 secs------------>5 GlobalCoolDowns---->Dont break
SingleTarget 3-4.5secs---->2-3 GCDs---------------->25% break on dmg
AoEs 3 secs------------------>2 GCDs------------------>50% break on dmg
9 secs its too much, its 6 GCDs, and while most arent easy to use, they were eventually reduced and uniformized for a reason. RDPSs can over-abuse longer timers easily in a risk vs reward low ratio.
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 9:20 pm
by Sulorie
Single stagger 9 sec, AoE stagger 5 sec. No difference between moral or normal skills.
Now open T4, change the skills and spawn pink unicorns.
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 9:22 pm
by Hypernia
Leave everything how it was.
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 10:37 pm
by Jambalaya
5 sec ST, 3 sec AoE
9 sec is tooo long
Edit: All should break on damage
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 10:40 pm
by Coryphaus
St and morales 5 and aoe 3? i feel that 9 and 5 are simply too much
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 10:42 pm
by Tesq
there are too much stag in game and you just cant divide aoe or ST
chosen/kobs: 4sec (need to be an interrupt, it was too good as 9 sec, too worst as 3 sec interrupt... we need to start with 4 sec and then see, but i just can't see it more than 5 sec. It became too much for a stag on tanks, it's too easy get behind and stag 9 ppl and then rush with no enemy heals)
dok/wp moral stag : 5sec (need to be an interrupt but still dok/wp need the time to go away after use it, but not 9 sec.... it's a damnit undefitable aoe stag dam , make it more than 6 seconds and it make chosen/dok/engi/magus stag unseless.)
engi magus 6sec ( it need at least 6 sec to be relevant if not more )
WH/WE stag and self put: 3 sec (as it is now cos it just needed to let em hide)
ST stag: 6 or 9 secods. (6 if it'S became too op, 9 if it need to be more relevant)
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 10:49 pm
by navis
I don't really know.. I didn't really mind them too much because often other players would just break them with spam damage, unknowingly.
What I dislike is the buffs which follow and then grant around 20 seconds immunity to the CC abilities, which is very bad IMO...
Other than that have not thought too much about it... I kind of think the immunities should be shorter, though.
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 10:55 pm
by Tesq
navis wrote:I don't really know.. I didn't really mind them too much because often other players would just break them with spam damage, unknowingly.
What I dislike is the buffs which follow and then grant around 20 seconds immunity to the CC abilities, which is very bad IMO...
Other than that have not thought too much about it... I kind of think the immunities should be shorter, though.
Sy but this make no sense, rather than you wanna be 100% time KD/KB , immunites are there for a reason, also stag was so much powerfull that was nerfed from 9 sec to 3 sec on kobs/chosen, maybe there is a reason for that? like stag all healer from a wb and kill the rest? leave away immunites .....rvr game with no immunites is just play gw2 etc...
Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 11:02 pm
by Renork
Agree with Tesq, Mag/Eng stagger should be at least 6 seconds, the live duration was really short and irrelevant (+ have to be placed/etc).
3 second stagger is very short.