AoE dmg, cap it like Morale
Posted: Wed Oct 07, 2020 1:23 pm
So i've been playing the game since early 2020, on and off (had a few months break in summer).
Devs put a cap on Morale dmg, i believe at 2100 for full dmg, after that you mitigate about 50% of all morale dmg after that.
Which i think was a good idea, because things i heard about Destru being able to wait for morale, go in, everyone pop their aoe morale and boom every Order dies.
That sounds pretty OP.
And playing Forts back in early 2020 vs now, its pretty clear that Destru is being roflstomped. And both sides have received nerfs/buffs. The fort also have more defenders and less attackers now.
I also agree 100%, the winrate back in early 2020, was not ideal whatsoever. Im not asking to go back to that, im asking for equal chances to win.
The strategy i see Order pulling off is wait for Destru to push zone, then join Fort. Because you see Destru pushing a zone like 180vs80 and then all off a sudden even if other zones are 1 or 3 ppl, the fort has 154 order defenders.
And Destru are pretty much giving up even putting any effort into the forts. Like just go in, grab ur 2 invader and leave.
While this strategy is completly fine, it's not ideal when the winrate is heavily leaning in ones favor for forts. If we had equal chance to win and Order wants to gamble on forts, thats fine.
But baiting forts because of the easier chance to win is not okey and is breaking the game.
And i think, the reasoning behind this is the aoe pressure. People wanna complain about destru being not organised, we bring sub 40s in there, not enough healers, all these silly execuses.
Because Order is not more organised than destru, i was just on my order char, seeing advice filled with ppl complaining about not finding groups, roam wbs, orvr wbs, etc.
I believe we're both just as organised. And order also gets their sub 40s or lack of certain role in their forts.
Even as a tank in a 2/2/2 wb, tanks in invader and sov takes insanes amount of dmg and on a single push thru postern or main, melts.
And i believe that aoe dmg needs an equal cap as Morale does, or something similar.
Because i think Destru aswell probably has good aoe pressure, or perhaps to strong when we go wbVSwb in orvr or in cities.
In cities and orvr order, doesn't have that same funnel, so aoe is still strong, but theres not 10 bws or engineers bombing a narrow door.
But when it comes to forts the aoe pressure just skyrockets and no1 is able to even make a slight dent in the push.
What i want this suggestion to be, is not a "QQ Destru not win forts" post. But more of a "aoe in general needs a cap."
Im using the forts and cities as an example.
Because i know Destru in roaming wbs also spam their aoes.
And i think this game could use a healthy dose of aoe control.
So it would be nice if people mentioned both sides here, where aoe is seemed to strong and perhaps push this to devs to control the dmg a bit.
Because it has to be clear to anyone, that these winrates are not good for the game. Even if you order pride or destru pride, this is not good at all.
You can jump in joy winning forts, finnishing ur invader gear, but let this be here long enough and there won't be any forts to push because 1 side will quit.
And this can happen either way.
it's super easy to jsut reroll, since u can xrealm, so the moment 1 faction gets stomped to hard, they'll just quit the faction or the game entirely.
Anyway this is just my take on this. I know some ppl agree and there'll be ppl disagreeing. But please voice your reason as to why.
Devs put a cap on Morale dmg, i believe at 2100 for full dmg, after that you mitigate about 50% of all morale dmg after that.
Which i think was a good idea, because things i heard about Destru being able to wait for morale, go in, everyone pop their aoe morale and boom every Order dies.
That sounds pretty OP.
And playing Forts back in early 2020 vs now, its pretty clear that Destru is being roflstomped. And both sides have received nerfs/buffs. The fort also have more defenders and less attackers now.
I also agree 100%, the winrate back in early 2020, was not ideal whatsoever. Im not asking to go back to that, im asking for equal chances to win.
The strategy i see Order pulling off is wait for Destru to push zone, then join Fort. Because you see Destru pushing a zone like 180vs80 and then all off a sudden even if other zones are 1 or 3 ppl, the fort has 154 order defenders.
And Destru are pretty much giving up even putting any effort into the forts. Like just go in, grab ur 2 invader and leave.
While this strategy is completly fine, it's not ideal when the winrate is heavily leaning in ones favor for forts. If we had equal chance to win and Order wants to gamble on forts, thats fine.
But baiting forts because of the easier chance to win is not okey and is breaking the game.
And i think, the reasoning behind this is the aoe pressure. People wanna complain about destru being not organised, we bring sub 40s in there, not enough healers, all these silly execuses.
Because Order is not more organised than destru, i was just on my order char, seeing advice filled with ppl complaining about not finding groups, roam wbs, orvr wbs, etc.
I believe we're both just as organised. And order also gets their sub 40s or lack of certain role in their forts.
Even as a tank in a 2/2/2 wb, tanks in invader and sov takes insanes amount of dmg and on a single push thru postern or main, melts.
And i believe that aoe dmg needs an equal cap as Morale does, or something similar.
Because i think Destru aswell probably has good aoe pressure, or perhaps to strong when we go wbVSwb in orvr or in cities.
In cities and orvr order, doesn't have that same funnel, so aoe is still strong, but theres not 10 bws or engineers bombing a narrow door.
But when it comes to forts the aoe pressure just skyrockets and no1 is able to even make a slight dent in the push.
What i want this suggestion to be, is not a "QQ Destru not win forts" post. But more of a "aoe in general needs a cap."
Im using the forts and cities as an example.
Because i know Destru in roaming wbs also spam their aoes.
And i think this game could use a healthy dose of aoe control.
So it would be nice if people mentioned both sides here, where aoe is seemed to strong and perhaps push this to devs to control the dmg a bit.
Because it has to be clear to anyone, that these winrates are not good for the game. Even if you order pride or destru pride, this is not good at all.
You can jump in joy winning forts, finnishing ur invader gear, but let this be here long enough and there won't be any forts to push because 1 side will quit.
And this can happen either way.
it's super easy to jsut reroll, since u can xrealm, so the moment 1 faction gets stomped to hard, they'll just quit the faction or the game entirely.
Anyway this is just my take on this. I know some ppl agree and there'll be ppl disagreeing. But please voice your reason as to why.