We need some Scenario balancing please
Posted: Mon Oct 12, 2020 6:40 pm
I'm sure this is beating a dead horse a bit because I can't imagine this has never been addressed before but I did some searching and didn't get any hits.......
Now I'm not talking about anything so grandiose as all equal classes or even premades against PUGS, all I am requesting is healers.
Groups quite literally live or die because of the healers. You don't go on a city raid or into a dungeon without a certain amount of healers in the group, you won't survive. So when one side has 4 healers and the other zero, the outcome is already predetermined (unless the healers don't heal of course)
I did quite a few scenarios this weekend on my WP and WL. I didn't have much of a problem when I was playing my WP because I was healing but when I played my WL I literally played 9 scenarios NINE with no healers on the order side. And I didn't even bother to count the number of times there was just 1 healer total. Destruction on the other hand always had 3-5 (this is among all parties). There wasn't a single time I saw 2 or less for Dest.
I can understand some imbalance but to not at least wait until there are a minimum of 2 healers pretty much hands the scenario over to Destruction uncontested which feels extremely biased. So it seems like Destruction is being given EZ street since they are gearing up 3-5x faster and quicker. Will this make queue times longer? Most likely but I would rather wait and be doing something else in game waiting than to be in a scenario where I'm routed to the starting gate for the duration and just be farmed.
Addendum:
I appreciate all the feedback and decided to add to the OP so it doesn't get lost......
While others have said there are worse groups than no healer, I would disagree. As I said previously, you have no chance of winning if you have no healing. So to that end I would propose 2 possible solutions:
1) Allow us to exchange medallions for emblems. Medallions come much slower than even emblems (unless you lose every SC) so maybe a 2E for 1M?. At least I can PvP in a more productive manner. I need the gear from the emblem merchant so please don't force me to do scenarios if I don't want to.
2) Under 2 healers, award the side with less healers 1 extra emblem per healer missing. So if there is only 1 healer (and the opposing side has 2+) then all of that side's players get +1 emblem. If the side in question has no healers, they would get +2. Again, this is ONLY if there are unequal numbers of healers so if both sides only have 1 healer then there would be no extra award. Nothing sucks worse than to waste 10 mins and get a single freakin' emblem as a participation award.
The only catch to this is, you HAVE to stay for the duration of the SC, surrendering or quitting will get you nothing.
Now I'm not talking about anything so grandiose as all equal classes or even premades against PUGS, all I am requesting is healers.
Groups quite literally live or die because of the healers. You don't go on a city raid or into a dungeon without a certain amount of healers in the group, you won't survive. So when one side has 4 healers and the other zero, the outcome is already predetermined (unless the healers don't heal of course)
I did quite a few scenarios this weekend on my WP and WL. I didn't have much of a problem when I was playing my WP because I was healing but when I played my WL I literally played 9 scenarios NINE with no healers on the order side. And I didn't even bother to count the number of times there was just 1 healer total. Destruction on the other hand always had 3-5 (this is among all parties). There wasn't a single time I saw 2 or less for Dest.
I can understand some imbalance but to not at least wait until there are a minimum of 2 healers pretty much hands the scenario over to Destruction uncontested which feels extremely biased. So it seems like Destruction is being given EZ street since they are gearing up 3-5x faster and quicker. Will this make queue times longer? Most likely but I would rather wait and be doing something else in game waiting than to be in a scenario where I'm routed to the starting gate for the duration and just be farmed.
Addendum:
I appreciate all the feedback and decided to add to the OP so it doesn't get lost......
While others have said there are worse groups than no healer, I would disagree. As I said previously, you have no chance of winning if you have no healing. So to that end I would propose 2 possible solutions:
1) Allow us to exchange medallions for emblems. Medallions come much slower than even emblems (unless you lose every SC) so maybe a 2E for 1M?. At least I can PvP in a more productive manner. I need the gear from the emblem merchant so please don't force me to do scenarios if I don't want to.
2) Under 2 healers, award the side with less healers 1 extra emblem per healer missing. So if there is only 1 healer (and the opposing side has 2+) then all of that side's players get +1 emblem. If the side in question has no healers, they would get +2. Again, this is ONLY if there are unequal numbers of healers so if both sides only have 1 healer then there would be no extra award. Nothing sucks worse than to waste 10 mins and get a single freakin' emblem as a participation award.
The only catch to this is, you HAVE to stay for the duration of the SC, surrendering or quitting will get you nothing.